mirror of
https://github.com/onyx-and-iris/Lottery.git
synced 2024-11-24 15:10:46 +00:00
add Lottery hierarchy.
Each lottery now has a generator.
This commit is contained in:
parent
f8bc3a7edc
commit
1ab125985c
@ -35,7 +35,7 @@
|
||||
|
||||
public override Numbers Generate()
|
||||
{
|
||||
Numbers Numbers = new(KindOfLotto.Uk, []);
|
||||
Numbers Numbers = new(KindOfLottery.Uk, []);
|
||||
Generator.FillNumbers(Numbers.Normal, Limits);
|
||||
return Numbers;
|
||||
}
|
||||
@ -52,7 +52,7 @@
|
||||
|
||||
public override Numbers Generate()
|
||||
{
|
||||
NumbersWithSpecial Numbers = new(KindOfLotto.Euro, [], []);
|
||||
NumbersWithSpecial Numbers = new(KindOfLottery.Euro, [], []);
|
||||
Generator.FillNumbers(Numbers.Normal, NormalLimits);
|
||||
Generator.FillNumbers(Numbers.Special, SpecialLimits);
|
||||
return Numbers;
|
||||
@ -70,7 +70,7 @@
|
||||
|
||||
public override Numbers Generate()
|
||||
{
|
||||
NumbersWithSpecial Numbers = new(KindOfLotto.SetForLife, [], []);
|
||||
NumbersWithSpecial Numbers = new(KindOfLottery.SetForLife, [], []);
|
||||
Generator.FillNumbers(Numbers.Normal, NormalLimits);
|
||||
Generator.FillNumbers(Numbers.Special, SpecialLimits);
|
||||
return Numbers;
|
||||
@ -88,7 +88,7 @@
|
||||
|
||||
public override Numbers Generate()
|
||||
{
|
||||
NumbersWithSpecial Numbers = new(KindOfLotto.Thunderball, [], []);
|
||||
NumbersWithSpecial Numbers = new(KindOfLottery.Thunderball, [], []);
|
||||
Generator.FillNumbers(Numbers.Normal, NormalLimits);
|
||||
Generator.FillNumbers(Numbers.Special, SpecialLimits);
|
||||
return Numbers;
|
||||
|
@ -1,6 +1,9 @@
|
||||
namespace Lottery
|
||||
{
|
||||
enum KindOfLotto : int
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
enum KindOfLottery : int
|
||||
{
|
||||
Uk,
|
||||
Euro,
|
31
Lottery/Lottery.cs
Normal file
31
Lottery/Lottery.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace Lottery
|
||||
{
|
||||
/// <summary>
|
||||
/// Base Lottery class, it accepts a Generator
|
||||
/// SpecialIdentifier may be overriden for Lotteries with Special values.
|
||||
/// </summary>
|
||||
/// <param name="Generator"></param>
|
||||
internal class Lottery(IGenerator Generator)
|
||||
{
|
||||
public virtual string? SpecialIdentifier { get; }
|
||||
|
||||
public Numbers GenerateNumbers() => Generator.Generate();
|
||||
}
|
||||
|
||||
internal class UKLottoLottery(IGenerator Generator) : Lottery(Generator) { };
|
||||
|
||||
internal class EuroMillionsLottery(IGenerator Generator) : Lottery(Generator)
|
||||
{
|
||||
public override string SpecialIdentifier { get; } = "Lucky Stars";
|
||||
}
|
||||
|
||||
internal class SetForLifeLottery(IGenerator Generator) : Lottery(Generator)
|
||||
{
|
||||
public override string SpecialIdentifier { get; } = "Life Ball";
|
||||
}
|
||||
|
||||
internal class ThunderballLottery(IGenerator Generator) : Lottery(Generator)
|
||||
{
|
||||
public override string SpecialIdentifier { get; } = "Thunderball";
|
||||
}
|
||||
}
|
@ -2,14 +2,14 @@
|
||||
{
|
||||
public partial class MainPage : ContentPage
|
||||
{
|
||||
readonly List<IGenerator> Generators = [new UKLottoGenerator(), new EuroMillionsGenerator(), new SetForLifeGenerator(), new ThunderBallGenerator()];
|
||||
IGenerator Generator;
|
||||
const KindOfLotto DEFAULT_GENERATOR = KindOfLotto.Uk;
|
||||
Dictionary<KindOfLotto, string> SpecialIdentifiers = new() {
|
||||
{ KindOfLotto.Euro, "Lucky Stars" },
|
||||
{ KindOfLotto.SetForLife, "Life Ball" },
|
||||
{ KindOfLotto.Thunderball, "Thunderball" }
|
||||
};
|
||||
readonly List<Lottery> Lotteries = [
|
||||
new UKLottoLottery(new UKLottoGenerator()),
|
||||
new EuroMillionsLottery(new EuroMillionsGenerator()),
|
||||
new SetForLifeLottery(new SetForLifeGenerator()),
|
||||
new ThunderballLottery(new ThunderBallGenerator())
|
||||
];
|
||||
const KindOfLottery DefaultLottery = KindOfLottery.Uk;
|
||||
Lottery Lottery;
|
||||
|
||||
public MainPage()
|
||||
{
|
||||
@ -17,39 +17,40 @@
|
||||
|
||||
List<string> lottos = ["UK Lotto", "EuroMillions", "Set For Life", "Thunderball"];
|
||||
LottoPicker.ItemsSource = lottos;
|
||||
LottoPicker.SelectedIndex = (int)DEFAULT_GENERATOR;
|
||||
LottoPicker.SelectedIndex = (int)DefaultLottery;
|
||||
|
||||
Generator = Generators[LottoPicker.SelectedIndex];
|
||||
Lottery = Lotteries[LottoPicker.SelectedIndex];
|
||||
}
|
||||
|
||||
private void SpinButton_Clicked(object sender, EventArgs e)
|
||||
{
|
||||
Numbers numbers = Generator.Generate();
|
||||
Numbers numbers = Lottery.GenerateNumbers();
|
||||
List<string> output = [];
|
||||
switch (numbers.Kind)
|
||||
{
|
||||
case KindOfLotto.Uk:
|
||||
NumbersLabel.Text = $"Numbers: {string.Join(", ", numbers.Normal)}";
|
||||
case KindOfLottery.Uk:
|
||||
output.Add($"Numbers: {string.Join(", ", numbers.Normal)}");
|
||||
break;
|
||||
case KindOfLotto.Euro:
|
||||
case KindOfLotto.SetForLife:
|
||||
case KindOfLotto.Thunderball:
|
||||
case KindOfLottery.Euro:
|
||||
case KindOfLottery.SetForLife:
|
||||
case KindOfLottery.Thunderball:
|
||||
if (numbers is NumbersWithSpecial numbersWithSpecial)
|
||||
{
|
||||
List<string> output = [
|
||||
output.AddRange([
|
||||
$"Numbers: {string.Join(", ", numbersWithSpecial.Normal)}",
|
||||
$"{SpecialIdentifiers[numbers.Kind]}: {string.Join(", ", numbersWithSpecial.Special)}"
|
||||
];
|
||||
NumbersLabel.Text = string.Join("\t", output);
|
||||
$"{Lottery.SpecialIdentifier}: {string.Join(", ", numbersWithSpecial.Special)}"
|
||||
]);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new LottoPickerException($"no NumbersLabel output defined for {numbers.Kind}");
|
||||
};
|
||||
NumbersLabel.Text = string.Join("\t", output);
|
||||
}
|
||||
|
||||
private void LottoPicker_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
Generator = Generators[LottoPicker.SelectedIndex];
|
||||
Lottery = Lotteries[LottoPicker.SelectedIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace Lottery
|
||||
{
|
||||
internal record Numbers(KindOfLotto Kind, List<int> Normal);
|
||||
internal record Numbers(KindOfLottery Kind, List<int> Normal);
|
||||
|
||||
internal record NumbersWithSpecial(KindOfLotto Kind, List<int> Normal, List<int> Special) : Numbers(Kind, Normal);
|
||||
internal record NumbersWithSpecial(KindOfLottery Kind, List<int> Normal, List<int> Special) : Numbers(Kind, Normal);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user