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https://github.com/onyx-and-iris/Lottery.git
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SpinButton_Clicked fully implemented
it sets NumbersLabel.Text to different outputs according to the kind of lottery Thunderball lottery added to list of generators
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@ -2,7 +2,7 @@
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{
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public partial class MainPage : ContentPage
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{
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readonly List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator()];
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readonly List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator(), new ThunderBallGenerator()];
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IGenerator generator;
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const KindOfLotto DEFAULT_GENERATOR = KindOfLotto.Uk;
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@ -10,7 +10,7 @@
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{
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InitializeComponent();
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List<string> lottos = ["UK", "Euro", "Set For Life"];
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List<string> lottos = ["UK Lotto", "EuroMillions", "Set For Life", "Thunderball"];
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LottoPicker.ItemsSource = lottos;
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LottoPicker.SelectedIndex = (int)DEFAULT_GENERATOR;
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@ -19,8 +19,27 @@
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private void SpinButton_Clicked(object sender, EventArgs e)
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{
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List<int> numbers = generator.Generate();
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Numbers.Text = $"Numbers: {string.Join(", ", numbers)}";
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Numbers numbers = generator.Generate();
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switch (numbers.Kind)
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{
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case KindOfLotto.Uk:
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NumbersLabel.Text = $"Numbers: {string.Join(", ", numbers.Normal)}";
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break;
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case KindOfLotto.Euro:
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case KindOfLotto.SetForLife:
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case KindOfLotto.Thunderball:
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if (numbers is NumbersWithSpecial numbersWithSpecial)
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{
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List<string> output = [
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$"Normal: {string.Join(", ", numbersWithSpecial.Normal)}",
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$"Special: {string.Join(", ", numbersWithSpecial.Special)}"
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];
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NumbersLabel.Text = string.Join("\t", output);
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}
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break;
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default:
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throw new LottoPickerException($"no NumbersLabel output defined for {numbers.Kind}");
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}
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}
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private void LottoPicker_SelectedIndexChanged(object sender, EventArgs e)
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