SpinButton_Clicked fully implemented

it sets NumbersLabel.Text to different outputs according to the kind of lottery

Thunderball lottery added to list of generators
This commit is contained in:
onyx-and-iris 2024-09-26 21:10:37 +01:00
parent 5b7f06f8b7
commit 58683834d5

View File

@ -2,7 +2,7 @@
{
public partial class MainPage : ContentPage
{
readonly List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator()];
readonly List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator(), new ThunderBallGenerator()];
IGenerator generator;
const KindOfLotto DEFAULT_GENERATOR = KindOfLotto.Uk;
@ -10,7 +10,7 @@
{
InitializeComponent();
List<string> lottos = ["UK", "Euro", "Set For Life"];
List<string> lottos = ["UK Lotto", "EuroMillions", "Set For Life", "Thunderball"];
LottoPicker.ItemsSource = lottos;
LottoPicker.SelectedIndex = (int)DEFAULT_GENERATOR;
@ -19,8 +19,27 @@
private void SpinButton_Clicked(object sender, EventArgs e)
{
List<int> numbers = generator.Generate();
Numbers.Text = $"Numbers: {string.Join(", ", numbers)}";
Numbers numbers = generator.Generate();
switch (numbers.Kind)
{
case KindOfLotto.Uk:
NumbersLabel.Text = $"Numbers: {string.Join(", ", numbers.Normal)}";
break;
case KindOfLotto.Euro:
case KindOfLotto.SetForLife:
case KindOfLotto.Thunderball:
if (numbers is NumbersWithSpecial numbersWithSpecial)
{
List<string> output = [
$"Normal: {string.Join(", ", numbersWithSpecial.Normal)}",
$"Special: {string.Join(", ", numbersWithSpecial.Special)}"
];
NumbersLabel.Text = string.Join("\t", output);
}
break;
default:
throw new LottoPickerException($"no NumbersLabel output defined for {numbers.Kind}");
}
}
private void LottoPicker_SelectedIndexChanged(object sender, EventArgs e)