mirror of
https://github.com/onyx-and-iris/Lottery.git
synced 2024-11-24 15:10:46 +00:00
Set a default app size
update the window title
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parent
a32b1a65a4
commit
7d1525804e
@ -8,5 +8,18 @@
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MainPage = new AppShell();
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MainPage = new AppShell();
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}
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}
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protected override Window CreateWindow(IActivationState? activationState)
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{
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var window = base.CreateWindow(activationState);
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const int newWidth = 800;
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const int newHeight = 300;
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window.Width = newWidth;
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window.Height = newHeight;
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return window;
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}
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}
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}
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}
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}
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@ -5,10 +5,10 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:local="clr-namespace:Lottery"
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xmlns:local="clr-namespace:Lottery"
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Shell.FlyoutBehavior="Disabled"
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Shell.FlyoutBehavior="Disabled"
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Title="Lottery">
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Title="">
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<ShellContent
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<ShellContent
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Title="Home"
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Title="Lottery Number Picker"
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ContentTemplate="{DataTemplate local:MainPage}"
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ContentTemplate="{DataTemplate local:MainPage}"
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Route="MainPage" />
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Route="MainPage" />
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@ -36,6 +36,9 @@
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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class SetForLifeGenerator : IGenerator
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class SetForLifeGenerator : IGenerator
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{
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{
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public int Count { get; } = 10;
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public int Count { get; } = 10;
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@ -9,7 +9,7 @@
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Spacing="25">
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Spacing="25">
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<Picker x:Name="LottoPicker" Title="Kind of Lotto" SelectedIndexChanged="LottoPicker_SelectedIndexChanged" />
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<Picker x:Name="LottoPicker" Title="Kind of Lotto" SelectedIndexChanged="LottoPicker_SelectedIndexChanged" />
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<Label x:Name="Numbers" Text="Numbers:" />
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<Label x:Name="Numbers" Text="Numbers: (Click Spin button to generate)" />
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<Button x:Name="SpinButton" Text="Spin" Clicked="SpinButton_Clicked"/>
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<Button x:Name="SpinButton" Text="Spin" Clicked="SpinButton_Clicked"/>
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</VerticalStackLayout>
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</VerticalStackLayout>
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@ -2,7 +2,7 @@
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{
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{
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public partial class MainPage : ContentPage
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public partial class MainPage : ContentPage
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{
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{
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List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator()];
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readonly List<IGenerator> generators = [new UKGenerator(), new EuroGenerator(), new SetForLifeGenerator()];
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IGenerator generator;
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IGenerator generator;
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const KindOfLotto DEFAULT_GENERATOR = KindOfLotto.Uk;
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const KindOfLotto DEFAULT_GENERATOR = KindOfLotto.Uk;
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