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https://github.com/onyx-and-iris/aoc2023.git
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day-16
This commit is contained in:
parent
6dc1631eb3
commit
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30
day-16/debug.go
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30
day-16/debug.go
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package main
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import "fmt"
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func printDebug(move *mover, lines []string) int {
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num := 0
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for i, line := range lines {
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for j, r := range line {
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inNodes := func(c coords) bool {
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for _, node := range move.nodes {
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if c.X == node.X && c.Y == node.Y {
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return true
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}
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}
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return false
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}(newCoords(j, i))
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if inNodes {
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fmt.Printf("#")
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num++
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//} else if r == '|' || r == '\\' || r == '/' || r == '-' {
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//fmt.Printf(".")
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} else {
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fmt.Printf("%c", r)
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}
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}
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fmt.Println()
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}
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return num
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}
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3
day-16/go.mod
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3
day-16/go.mod
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module github.com/onyx-and-iris/aoc2023/day-16
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go 1.21.5
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10
day-16/makefile
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10
day-16/makefile
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TEST="test.txt"
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INPUT="input.txt"
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test:
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cat $(TEST) | go run .
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run:
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cat $(INPUT) | go run .
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all: test
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64
day-16/mover.go
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64
day-16/mover.go
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package main
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import (
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"fmt"
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)
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type coords struct {
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X int
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Y int
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}
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func newCoords(x, y int) coords {
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return coords{X: x, Y: y}
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}
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// node represents a single node with coordinates and direction
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type node struct {
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coords
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direction int
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}
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func newNode(x, y int, direction int) node {
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return node{coords: newCoords(x, y), direction: direction}
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}
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// String implements the fmt.Stringer interface
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func (n node) String() string {
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return fmt.Sprintf("%v%s", n.coords, dirs[n.direction])
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}
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type mover struct {
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node
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nodes []node
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}
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// newMover sets the start coordinates and direction
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// it returns a mover type
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func newMover(n node) *mover {
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return &mover{node: n, nodes: make([]node, 0)}
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}
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// direction returns the current node direction
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func (m *mover) direction() int {
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return m.node.direction
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}
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// setDirection sets the current node direction
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func (m *mover) setDirection(val int) {
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m.node.direction = val
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}
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// move shifts the X,Y coordinate by one depending on direction
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func (m *mover) move() {
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switch m.node.direction {
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case N:
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m.Y--
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case S:
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m.Y++
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case W:
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m.X--
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case E:
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m.X++
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}
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}
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127
day-16/one.go
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127
day-16/one.go
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package main
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import (
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"math"
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log "github.com/sirupsen/logrus"
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)
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const (
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SPACE = '.'
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V_MIRROR = '|'
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H_MIRROR = '-'
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F_MIRROR = '/'
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B_MIRROR = '\\'
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)
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const (
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N = iota
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S
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W
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E
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)
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// only for debugging
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var steps int
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var dirs = []string{"N", "S", "W", "E"}
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func runner(move *mover, lines []string) {
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for steps < math.MaxInt && move.Y >= 0 && move.Y < len(lines) && move.X >= 0 && move.X < len(lines[move.Y]) {
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//log.Debug(move.X, ":", move.Y, " ", string(lines[move.Y][move.X]), " ", dirs[move.direction()])
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//log.Debug(move.nodes)
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if nodeInNodes(move.node, move.nodes) {
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log.Debug(move.node, " in nodes, breaking.")
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break
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}
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move.nodes = append(move.nodes, move.node)
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switch lines[move.Y][move.X] {
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case SPACE: // '.'
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//log.Debug("we have space and direction is ", dirs[move.direction()])
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move.move()
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case F_MIRROR: // '/'
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//log.Debug("we have forward mirror and direction is ", dirs[move.direction()])
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switch move.direction() {
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case N:
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move.setDirection(E)
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case S:
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move.setDirection(W)
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case W:
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move.setDirection(S)
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case E:
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move.setDirection(N)
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}
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//log.Debug("step: ", steps, " ", string(F_MIRROR), " direction changed to ", dirs[move.direction()])
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move.move()
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case B_MIRROR: // '\'
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//log.Debug("we have backwards mirror and direction is ", dirs[move.direction()])
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switch move.direction() {
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case N:
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move.setDirection(W)
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case S:
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move.setDirection(E)
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case W:
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move.setDirection(N)
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case E:
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move.setDirection(S)
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}
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//log.Debug("step: ", steps, " ", string(B_MIRROR), " direction changed to ", dirs[move.direction()])
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move.move()
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case V_MIRROR: // '|'
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//log.Debug("we have vertical mirror and direction is ", dirs[move.direction()])
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if move.direction() == N || move.direction() == S {
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move.move()
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continue
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}
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if move.direction() == W || move.direction() == E {
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c := move.coords
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move.setDirection(N)
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move.move()
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runner(move, lines)
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move.coords = c
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move.setDirection(S)
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move.move()
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runner(move, lines)
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}
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case H_MIRROR: // '-'
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//log.Debug("we have horizontal mirror and direction is ", dirs[move.direction()])
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if move.direction() == W || move.direction() == E {
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move.move()
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continue
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}
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if move.direction() == N || move.direction() == S {
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c := move.coords
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move.setDirection(W)
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move.move()
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runner(move, lines)
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move.coords = c
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move.setDirection(E)
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move.move()
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runner(move, lines)
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}
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default:
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log.Fatal("unknown node")
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}
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}
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steps++
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}
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// one
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func one(lines []string) int {
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move := newMover(newNode(0, 0, E))
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runner(move, lines)
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if log.GetLevel() == log.DebugLevel {
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n := printDebug(move, lines)
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log.Debug("total: ", n)
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}
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return uniqueNodes(move)
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}
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21
day-16/solution.go
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21
day-16/solution.go
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package main
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import (
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"fmt"
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log "github.com/sirupsen/logrus"
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)
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func init() {
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log.SetLevel(log.InfoLevel)
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}
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func main() {
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lines := readlines()
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ans := one(lines)
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fmt.Printf("solution one: %d\n", ans)
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ans = two(lines)
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fmt.Printf("solution two: %d\n", ans)
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}
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53
day-16/two.go
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53
day-16/two.go
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package main
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// returns the number of unique nodes (reducing multiple nodes with different directions to one)
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func uniqueNodes(move *mover) int {
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uniqueCoords := []coords{}
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for _, node := range move.nodes {
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if !coordInCoords(node.coords, uniqueCoords) {
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uniqueCoords = append(uniqueCoords, node.coords)
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}
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}
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return len(uniqueCoords)
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}
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// spawn invoked a single runner with a single mover
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func spawn(i, j, direction int, lines []string) int {
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m := newMover(newNode(i, j, direction))
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runner(m, lines)
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return uniqueNodes(m)
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}
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// two returns the highest energized value for any beam spawn point/direction
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func two(lines []string) int {
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res := 0
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n := 0
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var x = 0
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for x < len(lines[0]) {
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n = spawn(x, 0, S, lines)
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if n > res {
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res = n
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}
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n = spawn(x, len(lines[0])-1, N, lines)
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if n > res {
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res = n
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}
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x++
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}
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var y = 0
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for y < len(lines) {
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n = spawn(0, y, E, lines)
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if n > res {
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res = n
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}
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n = spawn(len(lines[0])-1, y, W, lines)
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if n > res {
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res = n
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}
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y++
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}
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return res
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}
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45
day-16/util.go
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45
day-16/util.go
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package main
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import (
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"bufio"
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"log"
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"os"
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)
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// readlines reads lines from stdin.
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// it returns them as an array of strings
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func readlines() []string {
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lines := []string{}
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scanner := bufio.NewScanner(os.Stdin)
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for scanner.Scan() {
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lines = append(lines, scanner.Text())
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}
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if err := scanner.Err(); err != nil {
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log.Fatal(err)
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}
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return lines
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}
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// nodeInNodes returns true if node n is in nodes
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// X, Y coords and direction must match
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func nodeInNodes(n node, nodes []node) bool {
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for _, node := range nodes {
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if n.X == node.X && n.Y == node.Y && n.direction == node.direction {
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return true
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}
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}
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return false
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}
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// coordInCoords returns true if coords c is in coords
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func coordInCoords(c coords, coords []coords) bool {
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for _, coord := range coords {
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if c.X == coord.X && c.Y == coord.Y {
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return true
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}
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}
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return false
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}
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