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78 lines
1.3 KiB
Go
78 lines
1.3 KiB
Go
package main
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import "sync"
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// returns the number of unique nodes (reducing multiple nodes with different directions to one)
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func uniqueNodes(mover *mover) int {
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uniqueCoords := []coords{}
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for _, node := range mover.nodes {
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if !coordInCoords(node.coords, uniqueCoords) {
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uniqueCoords = append(uniqueCoords, node.coords)
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}
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}
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return len(uniqueCoords)
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}
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// spawn invoked a single runner with a single mover
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func spawn(i, j, direction int, lines []string) int {
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m := newMover(newNode(i, j, direction))
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runner(m, lines)
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return uniqueNodes(m)
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}
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var wg sync.WaitGroup
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// two returns the highest energized value for any beam spawn point/direction
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func two(lines []string) int {
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res := 0
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n := 0
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for i := 0; i < len(lines[0]); i++ {
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wg.Add(1)
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go func(x int) {
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defer wg.Done()
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n = spawn(x, 0, S, lines)
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if n > res {
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res = n
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}
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}(i)
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wg.Add(1)
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go func(x int) {
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defer wg.Done()
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n = spawn(x, len(lines[0])-1, N, lines)
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if n > res {
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res = n
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}
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}(i)
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}
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for i := 0; i < len(lines); i++ {
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wg.Add(1)
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go func(y int) {
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defer wg.Done()
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n = spawn(0, y, E, lines)
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if n > res {
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res = n
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}
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}(i)
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wg.Add(1)
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go func(y int) {
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defer wg.Done()
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n = spawn(len(lines[0])-1, y, W, lines)
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if n > res {
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res = n
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}
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}(i)
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}
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wg.Wait()
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return res
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}
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