sceneitem list now prints enabled mark

patch bump
This commit is contained in:
onyx-and-iris 2025-06-04 14:43:16 +01:00
parent cf5da68137
commit 0a0c75ae51
2 changed files with 6 additions and 4 deletions

View File

@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
# [0.10.1] - 2025-06-04
# [0.10.2] - 2025-06-04
### Added
@ -16,6 +16,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- filter list:
- sourceName arg now defaults to current scene.
- defaults are printed for any unmodified values.
- sceneitem list:
- prints enabled mark instead of true/false
# [0.9.0] - 2025-06-02

View File

@ -71,11 +71,11 @@ func (cmd *SceneItemListCmd) Run(ctx *context) error {
fmt.Sprintf("%d", groupItem.SceneItemID),
groupItem.SourceName,
item.SourceName,
fmt.Sprintf("%t", item.SceneItemEnabled && groupItem.SceneItemEnabled),
getEnabledMark(item.SceneItemEnabled && groupItem.SceneItemEnabled),
)
}
} else {
t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", fmt.Sprintf("%t", item.SceneItemEnabled))
t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", getEnabledMark(item.SceneItemEnabled))
}
}
t.Render()