set inputKind for each platform

This commit is contained in:
Onyx and Iris 2025-07-24 00:15:00 +01:00
parent 040ece840c
commit 2b7b8e0bd5

View File

@ -2,6 +2,7 @@ package main
import (
"os"
"runtime"
"testing"
"time"
@ -108,10 +109,19 @@ func setup(client *goobs.Client) {
WithSceneItemEnabled(true))
// ensure Desktop Audio input is created
var inputKind string
switch runtime.GOOS {
case "windows":
inputKind = "wasapi_output_capture"
case "linux":
inputKind = "pulse_output_capture"
case "darwin":
inputKind = "coreaudio_output_capture"
}
client.Inputs.CreateInput(inputs.NewCreateInputParams().
WithSceneName("gobs-test").
WithInputName("Desktop Audio").
WithInputKind("wasapi_output_capture").
WithInputKind(inputKind).
WithInputSettings(map[string]any{
"device_id": "default",
}))