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	add replaybuffer toggle command
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				| @ -8,6 +8,7 @@ import ( | ||||
| type ReplayBufferCmd struct { | ||||
| 	Start  ReplayBufferStartCmd  `help:"Start replay buffer."      cmd:"" aliases:"s"` | ||||
| 	Stop   ReplayBufferStopCmd   `help:"Stop replay buffer."       cmd:"" aliases:"st"` | ||||
| 	Toggle ReplayBufferToggleCmd `help:"Toggle replay buffer."     cmd:"" aliases:"tg"` | ||||
| 	Status ReplayBufferStatusCmd `help:"Get replay buffer status." cmd:"" aliases:"ss"` | ||||
| 	Save   ReplayBufferSaveCmd   `help:"Save replay buffer."       cmd:"" aliases:"sv"` | ||||
| } | ||||
| @ -30,6 +31,24 @@ func (cmd *ReplayBufferStopCmd) Run(ctx *context) error { | ||||
| 	return err | ||||
| } | ||||
| 
 | ||||
| // ReplayBufferToggleCmd toggles the replay buffer state. | ||||
| type ReplayBufferToggleCmd struct{} // size = 0x0 | ||||
| 
 | ||||
| // Run executes the command to toggle the replay buffer. | ||||
| func (cmd *ReplayBufferToggleCmd) Run(ctx *context) error { | ||||
| 	status, err := ctx.Client.Outputs.ToggleReplayBuffer() | ||||
| 	if err != nil { | ||||
| 		return err | ||||
| 	} | ||||
| 
 | ||||
| 	if status.OutputActive { | ||||
| 		fmt.Fprintln(ctx.Out, "Replay buffer started successfully.") | ||||
| 	} else { | ||||
| 		fmt.Fprintln(ctx.Out, "Replay buffer stopped successfully.") | ||||
| 	} | ||||
| 	return nil | ||||
| } | ||||
| 
 | ||||
| // ReplayBufferStatusCmd retrieves the status of the replay buffer. | ||||
| type ReplayBufferStatusCmd struct{} // size = 0x0 | ||||
| 
 | ||||
|  | ||||
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