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11
CHANGELOG.md
11
CHANGELOG.md
@ -5,6 +5,17 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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# [0.11.0] - 2025-06-20
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### Added
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- input list, scene list and sceneitem list now accept --uuid flag.
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- Active column added to scene list table.
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### Changed
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- scene list no longer prints the UUIDs by default, enable it with the --uuid flag.
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# [0.10.3] - 2025-06-07
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### Added
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@ -54,6 +54,10 @@ gobs-cli obs-version
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### SceneCmd
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- list: List all scenes.
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- flags:
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*optional*
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- --UUID: Display UUIDs of scenes.
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```console
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gobs-cli scene list
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@ -87,6 +91,10 @@ gobs-cli scene switch --preview LIVE
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### SceneItemCmd
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- list: List all scene items.
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- flags:
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*optional*
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- --UUID: Display UUIDs of scene items.
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*optional*
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- args: SceneName
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@ -225,6 +233,7 @@ gobs-cli group status START "test_group"
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- --colour: List all colour sources.
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- --ffmpeg: List all ffmpeg sources.
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- --vlc: List all VLC sources.
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- --uuid: Display UUIDs of inputs.
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```console
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gobs-cli input list
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47
input.go
47
input.go
@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"sort"
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"strings"
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"github.com/andreykaipov/goobs/api/requests/inputs"
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@ -23,6 +24,7 @@ type InputListCmd struct {
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Colour bool `flag:"" help:"List all colour sources." aliases:"c"`
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Ffmpeg bool `flag:"" help:"List all ffmpeg sources." aliases:"f"`
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Vlc bool `flag:"" help:"List all VLC sources." aliases:"v"`
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UUID bool `flag:"" help:"Display UUIDs of inputs." aliases:"u"`
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}
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// Run executes the command to list all inputs.
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@ -34,22 +36,31 @@ func (cmd *InputListCmd) Run(ctx *context) error {
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t := table.New(ctx.Out)
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t.SetPadding(3)
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t.SetAlignment(table.AlignLeft, table.AlignLeft, table.AlignCenter)
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t.SetHeaders("Input Name", "Kind", "Muted")
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if cmd.UUID {
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t.SetAlignment(table.AlignLeft, table.AlignLeft, table.AlignCenter, table.AlignLeft)
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t.SetHeaders("Input Name", "Kind", "Muted", "UUID")
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} else {
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t.SetAlignment(table.AlignLeft, table.AlignLeft, table.AlignCenter)
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t.SetHeaders("Input Name", "Kind", "Muted")
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}
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sort.Slice(resp.Inputs, func(i, j int) bool {
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return resp.Inputs[i].InputName < resp.Inputs[j].InputName
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})
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for _, input := range resp.Inputs {
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var muteMark string
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for _, kind := range []string{"input", "output", "ffmpeg", "vlc"} {
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if strings.Contains(input.InputKind, kind) {
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resp, err := ctx.Client.Inputs.GetInputMute(
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inputs.NewGetInputMuteParams().WithInputName(input.InputName),
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)
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if err != nil {
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return fmt.Errorf("failed to get input mute state: %w", err)
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}
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muteMark = getEnabledMark(resp.InputMuted)
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break
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resp, err := ctx.Client.Inputs.GetInputMute(
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inputs.NewGetInputMuteParams().WithInputName(input.InputName),
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)
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if err != nil {
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if err.Error() == "request GetInputMute: InvalidResourceState (604): The specified input does not support audio." {
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muteMark = "N/A"
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} else {
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return fmt.Errorf("failed to get input mute state: %w", err)
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}
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} else {
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muteMark = getEnabledMark(resp.InputMuted)
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}
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type filter struct {
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@ -67,14 +78,22 @@ func (cmd *InputListCmd) Run(ctx *context) error {
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var added bool
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for _, f := range filters {
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if f.enabled && strings.Contains(input.InputKind, f.keyword) {
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t.AddRow(input.InputName, input.InputKind, muteMark)
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if cmd.UUID {
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t.AddRow(input.InputName, input.InputKind, muteMark, input.InputUuid)
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} else {
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t.AddRow(input.InputName, input.InputKind, muteMark)
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}
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added = true
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break
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}
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}
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if !added && (!cmd.Input && !cmd.Output && !cmd.Colour && !cmd.Ffmpeg && !cmd.Vlc) {
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t.AddRow(input.InputName, input.InputKind, muteMark)
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if cmd.UUID {
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t.AddRow(input.InputName, snakeCaseToTitleCase(input.InputKind), muteMark, input.InputUuid)
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} else {
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t.AddRow(input.InputName, snakeCaseToTitleCase(input.InputKind), muteMark)
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}
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}
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}
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t.Render()
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28
scene.go
28
scene.go
@ -16,7 +16,9 @@ type SceneCmd struct {
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}
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// SceneListCmd provides a command to list all scenes.
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type SceneListCmd struct{} // size = 0x0
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type SceneListCmd struct {
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UUID bool `flag:"" help:"Display UUIDs of scenes."`
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}
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// Run executes the command to list all scenes.
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func (cmd *SceneListCmd) Run(ctx *context) error {
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@ -25,14 +27,32 @@ func (cmd *SceneListCmd) Run(ctx *context) error {
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return err
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}
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currentScene, err := ctx.Client.Scenes.GetCurrentProgramScene()
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if err != nil {
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return err
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}
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t := table.New(ctx.Out)
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t.SetPadding(3)
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t.SetAlignment(table.AlignLeft, table.AlignLeft)
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t.SetHeaders("Scene Name", "UUID")
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if cmd.UUID {
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t.SetAlignment(table.AlignLeft, table.AlignCenter, table.AlignLeft)
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t.SetHeaders("Scene Name", "Active", "UUID")
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} else {
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t.SetAlignment(table.AlignLeft, table.AlignCenter)
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t.SetHeaders("Scene Name", "Active")
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}
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slices.Reverse(scenes.Scenes)
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for _, scene := range scenes.Scenes {
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t.AddRow(scene.SceneName, scene.SceneUuid)
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var activeMark string
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if scene.SceneName == currentScene.SceneName {
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activeMark = getEnabledMark(true)
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}
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if cmd.UUID {
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t.AddRow(scene.SceneName, activeMark, scene.SceneUuid)
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} else {
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t.AddRow(scene.SceneName, activeMark)
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}
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}
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t.Render()
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return nil
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41
sceneitem.go
41
sceneitem.go
@ -21,7 +21,8 @@ type SceneItemCmd struct {
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// SceneItemListCmd provides a command to list all scene items in a scene.
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type SceneItemListCmd struct {
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SceneName string `arg:"" help:"Name of the scene to list items from." default:""`
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UUID bool `flag:"" help:"Display UUIDs of scene items."`
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SceneName string ` help:"Name of the scene to list items from." arg:"" default:""`
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}
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// Run executes the command to list all scene items in a scene.
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@ -47,8 +48,13 @@ func (cmd *SceneItemListCmd) Run(ctx *context) error {
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t := table.New(ctx.Out)
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t.SetPadding(3)
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t.SetAlignment(table.AlignCenter, table.AlignLeft, table.AlignCenter, table.AlignCenter)
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t.SetHeaders("Item ID", "Item Name", "In Group", "Enabled")
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if cmd.UUID {
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t.SetAlignment(table.AlignCenter, table.AlignLeft, table.AlignCenter, table.AlignCenter, table.AlignCenter)
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t.SetHeaders("Item ID", "Item Name", "In Group", "Enabled", "UUID")
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} else {
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t.SetAlignment(table.AlignCenter, table.AlignLeft, table.AlignCenter, table.AlignCenter)
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t.SetHeaders("Item ID", "Item Name", "In Group", "Enabled")
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}
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sort.Slice(resp.SceneItems, func(i, j int) bool {
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return resp.SceneItems[i].SceneItemID < resp.SceneItems[j].SceneItemID
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@ -67,15 +73,30 @@ func (cmd *SceneItemListCmd) Run(ctx *context) error {
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})
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for _, groupItem := range resp.SceneItems {
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t.AddRow(
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fmt.Sprintf("%d", groupItem.SceneItemID),
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groupItem.SourceName,
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item.SourceName,
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getEnabledMark(item.SceneItemEnabled && groupItem.SceneItemEnabled),
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)
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if cmd.UUID {
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t.AddRow(
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fmt.Sprintf("%d", groupItem.SceneItemID),
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groupItem.SourceName,
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item.SourceName,
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getEnabledMark(item.SceneItemEnabled && groupItem.SceneItemEnabled),
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groupItem.SourceUuid,
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)
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} else {
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t.AddRow(
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fmt.Sprintf("%d", groupItem.SceneItemID),
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groupItem.SourceName,
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item.SourceName,
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getEnabledMark(item.SceneItemEnabled && groupItem.SceneItemEnabled),
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)
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}
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}
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} else {
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t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", getEnabledMark(item.SceneItemEnabled))
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if cmd.UUID {
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t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "",
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getEnabledMark(item.SceneItemEnabled), item.SourceUuid)
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} else {
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t.AddRow(fmt.Sprintf("%d", item.SceneItemID), item.SourceName, "", getEnabledMark(item.SceneItemEnabled))
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}
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}
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}
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t.Render()
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4
util.go
4
util.go
@ -16,9 +16,9 @@ func snakeCaseToTitleCase(snake string) string {
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func getEnabledMark(enabled bool) string {
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if enabled {
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return "\u2713" // green check mark
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return "\u2713" // check mark
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}
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return "\u274c" // red cross mark
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return "\u274c" // cross mark
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}
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func trimPrefix(s, prefix string) string {
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