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https://github.com/onyx-and-iris/gobs-cli.git
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184 lines
5.5 KiB
Go
184 lines
5.5 KiB
Go
package main
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import (
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"fmt"
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"github.com/andreykaipov/goobs"
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"github.com/andreykaipov/goobs/api/requests/sceneitems"
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)
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// SceneItemCmd provides commands to manage scene items in OBS Studio.
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type SceneItemCmd struct {
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List SceneItemListCmd `cmd:"" help:"List all scene items." aliases:"ls"`
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Show SceneItemShowCmd `cmd:"" help:"Show scene item." aliases:"sh"`
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Hide SceneItemHideCmd `cmd:"" help:"Hide scene item." aliases:"h"`
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Toggle SceneItemToggleCmd `cmd:"" help:"Toggle scene item." aliases:"tg"`
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Visible SceneItemVisibleCmd `cmd:"" help:"Get scene item visibility." aliases:"v"`
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}
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// SceneItemListCmd provides a command to list all scene items in a scene.
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type SceneItemListCmd struct {
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SceneName string `arg:"" help:"Scene name."`
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}
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// Run executes the command to list all scene items in a scene.
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func (cmd *SceneItemListCmd) Run(ctx *context) error {
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resp, err := ctx.Client.SceneItems.GetSceneItemList(sceneitems.NewGetSceneItemListParams().
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WithSceneName(cmd.SceneName))
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if err != nil {
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return fmt.Errorf("failed to get scene item list: %w", err)
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}
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for _, item := range resp.SceneItems {
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fmt.Fprintf(ctx.Out, "Item ID: %d, Source Name: %s\n", item.SceneItemID, item.SourceName)
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}
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return nil
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}
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func getSceneNameAndItemID(
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client *goobs.Client,
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sceneName string,
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itemName string,
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parent string,
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) (string, int, error) {
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if parent != "" {
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resp, err := client.SceneItems.GetGroupSceneItemList(sceneitems.NewGetGroupSceneItemListParams().
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WithSceneName(parent))
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if err != nil {
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return "", 0, err
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}
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for _, item := range resp.SceneItems {
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if item.SourceName == itemName {
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return parent, int(item.SceneItemID), nil
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}
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}
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return "", 0, fmt.Errorf("item '%s' not found in scene '%s'", itemName, sceneName)
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}
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itemID, err := client.SceneItems.GetSceneItemId(sceneitems.NewGetSceneItemIdParams().
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WithSceneName(sceneName).
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WithSourceName(itemName))
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if err != nil {
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return "", 0, err
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}
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return sceneName, int(itemID.SceneItemId), nil
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}
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// SceneItemShowCmd provides a command to show a scene item.
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type SceneItemShowCmd struct {
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Parent string `flag:"" help:"Parent group name."`
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SceneName string `arg:"" help:"Scene name."`
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ItemName string `arg:"" help:"Item name."`
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}
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// Run executes the command to show a scene item.
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func (cmd *SceneItemShowCmd) Run(ctx *context) error {
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sceneName, sceneItemID, err := getSceneNameAndItemID(ctx.Client, cmd.SceneName, cmd.ItemName, cmd.Parent)
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if err != nil {
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return err
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}
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_, err = ctx.Client.SceneItems.SetSceneItemEnabled(sceneitems.NewSetSceneItemEnabledParams().
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WithSceneName(sceneName).
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WithSceneItemId(sceneItemID).
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WithSceneItemEnabled(true))
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if err != nil {
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return err
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}
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return nil
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}
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// SceneItemHideCmd provides a command to hide a scene item.
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type SceneItemHideCmd struct {
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Parent string `flag:"" help:"Parent group name."`
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SceneName string `arg:"" help:"Scene name."`
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ItemName string `arg:"" help:"Item name."`
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}
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// Run executes the command to hide a scene item.
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func (cmd *SceneItemHideCmd) Run(ctx *context) error {
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sceneName, sceneItemID, err := getSceneNameAndItemID(ctx.Client, cmd.SceneName, cmd.ItemName, cmd.Parent)
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if err != nil {
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return err
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}
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_, err = ctx.Client.SceneItems.SetSceneItemEnabled(sceneitems.NewSetSceneItemEnabledParams().
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WithSceneName(sceneName).
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WithSceneItemId(sceneItemID).
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WithSceneItemEnabled(false))
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if err != nil {
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return err
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}
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return nil
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}
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// getItemEnabled retrieves the enabled status of a scene item.
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func getItemEnabled(client *goobs.Client, sceneName string, itemID int) (bool, error) {
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item, err := client.SceneItems.GetSceneItemEnabled(sceneitems.NewGetSceneItemEnabledParams().
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WithSceneName(sceneName).
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WithSceneItemId(itemID))
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if err != nil {
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return false, err
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}
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return item.SceneItemEnabled, nil
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}
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// SceneItemToggleCmd provides a command to toggle the visibility of a scene item.
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type SceneItemToggleCmd struct {
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Parent string `flag:"" help:"Parent group name."`
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SceneName string `arg:"" help:"Scene name."`
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ItemName string `arg:"" help:"Item name."`
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}
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// Run executes the command to toggle the visibility of a scene item.
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func (cmd *SceneItemToggleCmd) Run(ctx *context) error {
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sceneName, sceneItemID, err := getSceneNameAndItemID(ctx.Client, cmd.SceneName, cmd.ItemName, cmd.Parent)
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if err != nil {
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return err
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}
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itemEnabled, err := getItemEnabled(ctx.Client, sceneName, sceneItemID)
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if err != nil {
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return err
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}
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_, err = ctx.Client.SceneItems.SetSceneItemEnabled(sceneitems.NewSetSceneItemEnabledParams().
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WithSceneName(sceneName).
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WithSceneItemId(sceneItemID).
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WithSceneItemEnabled(!itemEnabled))
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if err != nil {
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return err
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}
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return nil
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}
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// SceneItemVisibleCmd provides a command to check the visibility of a scene item.
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type SceneItemVisibleCmd struct {
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Parent string `flag:"" help:"Parent group name."`
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SceneName string `arg:"" help:"Scene name."`
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ItemName string `arg:"" help:"Item name."`
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}
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// Run executes the command to check the visibility of a scene item.
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func (cmd *SceneItemVisibleCmd) Run(ctx *context) error {
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sceneName, sceneItemID, err := getSceneNameAndItemID(ctx.Client, cmd.SceneName, cmd.ItemName, cmd.Parent)
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if err != nil {
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return err
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}
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itemEnabled, err := getItemEnabled(ctx.Client, sceneName, sceneItemID)
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if err != nil {
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return err
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}
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if itemEnabled {
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fmt.Fprintf(ctx.Out, "Scene item '%s' in scene '%s' is visible.\n", cmd.ItemName, cmd.SceneName)
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} else {
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fmt.Fprintf(ctx.Out, "Scene item '%s' in scene '%s' is hidden.\n", cmd.ItemName, cmd.SceneName)
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}
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return nil
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}
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