gobs-cli/scene.go
onyx-and-iris 7147c3f1ca style tables and add out/err highlights
improve projector open error message if an invalid monitor index is passed.
it now prints the monitor name and suggests `gobs-cli prj ls-m`

improve error message for sceneitem commands if a scene item in a group is queried without the --group flag.
2025-06-21 06:41:12 +01:00

131 lines
3.5 KiB
Go

package main
import (
"fmt"
"slices"
"github.com/andreykaipov/goobs/api/requests/scenes"
"github.com/charmbracelet/lipgloss"
"github.com/charmbracelet/lipgloss/table"
)
// SceneCmd provides commands to manage scenes in OBS Studio.
type SceneCmd struct {
List SceneListCmd `cmd:"" help:"List all scenes." aliases:"ls"`
Current SceneCurrentCmd `cmd:"" help:"Get the current scene." aliases:"c"`
Switch SceneSwitchCmd `cmd:"" help:"Switch to a scene." aliases:"sw"`
}
// SceneListCmd provides a command to list all scenes.
type SceneListCmd struct {
UUID bool `flag:"" help:"Display UUIDs of scenes."`
}
// Run executes the command to list all scenes.
// nolint: misspell
func (cmd *SceneListCmd) Run(ctx *context) error {
scenes, err := ctx.Client.Scenes.GetSceneList()
if err != nil {
return err
}
currentScene, err := ctx.Client.Scenes.GetCurrentProgramScene()
if err != nil {
return err
}
t := table.New().Border(lipgloss.RoundedBorder()).
BorderStyle(lipgloss.NewStyle().Foreground(ctx.Style.border))
if cmd.UUID {
t.Headers("Scene Name", "Active", "UUID")
} else {
t.Headers("Scene Name", "Active")
}
t.StyleFunc(func(row, col int) lipgloss.Style {
style := lipgloss.NewStyle().Padding(0, 3)
switch col {
case 0:
style = style.Align(lipgloss.Left)
case 1:
style = style.Align(lipgloss.Center)
case 2:
style = style.Align(lipgloss.Left)
}
switch {
case row == table.HeaderRow:
style = style.Bold(true).Align(lipgloss.Center)
case row%2 == 0:
style = style.Foreground(ctx.Style.evenRows)
default:
style = style.Foreground(ctx.Style.oddRows)
}
return style
})
slices.Reverse(scenes.Scenes)
for _, scene := range scenes.Scenes {
var activeMark string
if scene.SceneName == currentScene.SceneName {
activeMark = getEnabledMark(true)
}
if cmd.UUID {
t.Row(scene.SceneName, activeMark, scene.SceneUuid)
} else {
t.Row(scene.SceneName, activeMark)
}
}
fmt.Fprintln(ctx.Out, t.Render())
return nil
}
// SceneCurrentCmd provides a command to get the current scene.
type SceneCurrentCmd struct {
Preview bool `flag:"" help:"Preview scene."`
}
// Run executes the command to get the current scene.
func (cmd *SceneCurrentCmd) Run(ctx *context) error {
if cmd.Preview {
scene, err := ctx.Client.Scenes.GetCurrentPreviewScene()
if err != nil {
return err
}
fmt.Fprintf(ctx.Out, "Current preview scene: %s\n", ctx.Style.Highlight(scene.SceneName))
} else {
scene, err := ctx.Client.Scenes.GetCurrentProgramScene()
if err != nil {
return err
}
fmt.Fprintf(ctx.Out, "Current program scene: %s\n", ctx.Style.Highlight(scene.SceneName))
}
return nil
}
// SceneSwitchCmd provides a command to switch to a different scene.
type SceneSwitchCmd struct {
Preview bool `flag:"" help:"Preview scene."`
NewScene string ` help:"Scene name to switch to." arg:""`
}
// Run executes the command to switch to a different scene.
func (cmd *SceneSwitchCmd) Run(ctx *context) error {
if cmd.Preview {
_, err := ctx.Client.Scenes.SetCurrentPreviewScene(scenes.NewSetCurrentPreviewSceneParams().
WithSceneName(cmd.NewScene))
if err != nil {
return err
}
fmt.Fprintf(ctx.Out, "Switched to preview scene: %s\n", ctx.Style.Highlight(cmd.NewScene))
} else {
_, err := ctx.Client.Scenes.SetCurrentProgramScene(scenes.NewSetCurrentProgramSceneParams().
WithSceneName(cmd.NewScene))
if err != nil {
return err
}
fmt.Fprintf(ctx.Out, "Switched to program scene: %s\n", ctx.Style.Highlight(cmd.NewScene))
}
return nil
}