mirror of
https://github.com/onyx-and-iris/lottery-cli.git
synced 2026-08-17 00:34:25 +00:00
147 lines
3.5 KiB
Go
147 lines
3.5 KiB
Go
package main
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import (
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"strconv"
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"strings"
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"charm.land/lipgloss/v2"
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"github.com/onyx-and-iris/lottery-cli"
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)
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// nolint:misspell
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var (
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titleStyle = lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("12"))
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drawHeadingStyle = lipgloss.NewStyle().
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Bold(true).
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Underline(true).
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Foreground(lipgloss.Color("14"))
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labelStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("8"))
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numbersStyle = lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("10"))
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specialStyle = lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("11"))
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separatorStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("8"))
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cardStyle = lipgloss.NewStyle().
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BorderStyle(lipgloss.RoundedBorder()).
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BorderForeground(lipgloss.Color("8")).
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Padding(0, 1).
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MarginTop(1)
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)
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func formatNumberList(numbers []int) string {
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parts := make([]string, len(numbers))
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for i, n := range numbers {
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parts[i] = strconv.Itoa(n)
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}
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return strings.Join(parts, " ")
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}
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func drawTitleAndLines(l lottery.Lottery) (string, []string) {
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var title string
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var lines []string
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switch game := l.(type) {
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case *lottery.Lotto:
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title = "Lotto"
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lines = append(
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lines,
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labelStyle.Render(
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"Numbers:",
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)+" "+numbersStyle.Render(
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formatNumberList(game.Numbers[:]),
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),
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)
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case *lottery.EuroMillions:
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title = "EuroMillions"
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lines = append(
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lines,
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labelStyle.Render("Main:")+" "+numbersStyle.Render(formatNumberList(game.Numbers[:])),
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)
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lines = append(
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lines,
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labelStyle.Render(
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"Lucky Stars:",
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)+" "+specialStyle.Render(
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formatNumberList(game.LuckyStars[:]),
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),
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)
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case *lottery.SetForLife:
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title = "Set For Life"
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lines = append(
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lines,
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labelStyle.Render("Main:")+" "+numbersStyle.Render(formatNumberList(game.Numbers[:])),
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)
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lines = append(
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lines,
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labelStyle.Render("Life Ball:")+" "+specialStyle.Render(strconv.Itoa(game.LifeBall)),
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)
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case *lottery.Thunderball:
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title = "Thunderball"
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lines = append(
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lines,
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labelStyle.Render("Main:")+" "+numbersStyle.Render(formatNumberList(game.Numbers[:])),
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)
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lines = append(
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lines,
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labelStyle.Render(
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"Thunderball:",
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)+" "+specialStyle.Render(
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strconv.Itoa(game.Thunderball),
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),
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)
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case *lottery.Powerball:
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title = "Powerball"
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lines = append(
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lines,
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labelStyle.Render("Main:")+" "+numbersStyle.Render(formatNumberList(game.Numbers[:])),
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)
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lines = append(
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lines,
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labelStyle.Render("Powerball:")+" "+specialStyle.Render(strconv.Itoa(game.Powerball)),
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)
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default:
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title = "Lottery"
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lines = append(lines, "Unknown lottery type")
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}
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return title, lines
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}
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func renderDrawEntry(l lottery.Lottery, drawNumber int, includeHeading bool) (string, string) {
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title, lines := drawTitleAndLines(l)
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entry := make([]string, 0, len(lines)+1)
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if includeHeading {
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entry = append(entry, drawHeadingStyle.Render("Draw "+strconv.Itoa(drawNumber)))
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}
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entry = append(entry, lines...)
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return title, strings.Join(entry, "\n")
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}
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func maxLineWidth(blocks []string) int {
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maxWidth := 0
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for _, block := range blocks {
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for line := range strings.SplitSeq(block, "\n") {
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width := lipgloss.Width(line)
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if width > maxWidth {
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maxWidth = width
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}
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}
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}
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if maxWidth < 12 {
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return 12
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}
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return maxWidth
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}
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func renderDrawCollection(title string, entries []string) string {
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if len(entries) == 0 {
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return ""
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}
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separator := separatorStyle.Render(strings.Repeat("─", maxLineWidth(entries)))
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body := strings.Join(entries, "\n"+separator+"\n")
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return cardStyle.Render(titleStyle.Render(title+" draws") + "\n" + body)
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}
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