import ui from logHandler import log from . import context class CommandsMixin: ### ANNOUNCEMENTS ### def script_announce_voicemeeter_version(self, _): ui.message(f"Running Voicemeeter {self.kind}") def script_announce_controller(self, _): ui.message(f"Controller for {self.controller.ctx.strategy} {self.controller.ctx.index + 1}") ### ALTER THE CONTEXT ### def script_strip_mode(self, _): if self.controller.ctx.index >= self.kind.num_strip: ui.message(f"Controller strip {self.controller.ctx.index + 1} does not exist for Voicemeeter {self.kind}") return self.controller.ctx.strategy = context.StripStrategy(self.controller, self.controller.ctx.index) ui.message(f"Controller for strip {self.controller.ctx.index + 1}") log.info(f"INFO - strip {self.controller.ctx.index} mode") def script_bus_mode(self, _): if self.controller.ctx.index >= self.kind.num_bus: ui.message(f"Controller bus {self.controller.ctx.index + 1} does not exist for Voicemeeter {self.kind}") return self.controller.ctx.strategy = context.BusStrategy(self.controller, self.controller.ctx.index) ui.message(f"Controller for {self.controller.ctx.strategy} {self.controller.ctx.index + 1}") log.info(f"INFO - {self.controller.ctx.strategy} {self.controller.ctx.index} mode") def script_index(self, gesture): proposed = int(gesture.displayName[-1]) self.controller.ctx.index = proposed - 1 ui.message(f"Controller for {self.controller.ctx.strategy} {self.controller.ctx.index + 1}") log.info(f"INFO - {self.controller.ctx.strategy} {self.controller.ctx.index} mode") ### BOOLEAN PARMETERS ### def script_toggle_mono(self, _): val = not self.controller.ctx.get_bool("mono") self.controller.ctx.set_bool("mono", val) ui.message("on" if val else "off") def script_toggle_solo(self, _): val = not self.controller.ctx.get_bool("solo") self.controller.ctx.set_bool("solo", val) ui.message("on" if val else "off") def script_toggle_mute(self, _): val = not self.controller.ctx.get_bool("mute") self.controller.ctx.set_bool("mute", val) ui.message("on" if val else "off") def script_bus_assignment(self, gesture): proposed = int(gesture.displayName[-1]) if proposed - 1 < self.kind.phys_out: output = f"A{proposed}" else: output = f"B{proposed - self.kind.phys_out}" val = not self.controller.ctx.get_bool(output) self.controller.ctx.set_bool(output, val) ui.message("on" if val else "off")