mirror of
https://github.com/onyx-and-iris/obsws-cli.git
synced 2026-01-11 08:27:50 +00:00
scene_in_scenes validation now a callback
This commit is contained in:
parent
3eaa3992a0
commit
329aec084c
@ -26,6 +26,7 @@ def list_(
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typer.Argument(
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typer.Argument(
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show_default='The current scene',
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show_default='The current scene',
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help='Scene name to list groups for',
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help='Scene name to list groups for',
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callback=validate.scene_in_scenes,
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),
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),
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] = None,
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] = None,
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):
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):
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@ -33,10 +34,6 @@ def list_(
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if not scene_name:
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if not scene_name:
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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groups = [
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groups = [
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(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
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(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
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@ -92,17 +89,18 @@ def show(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_name: Annotated[
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scene_name: Annotated[
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str,
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str,
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typer.Argument(..., show_default=False, help='Scene name the group is in'),
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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],
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group_name: Annotated[
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to show')
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str, typer.Argument(..., show_default=False, help='Group name to show')
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],
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],
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):
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):
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"""Show a group in a scene."""
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"""Show a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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console.err.print(
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@ -123,17 +121,19 @@ def show(
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def hide(
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def hide(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_name: Annotated[
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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],
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group_name: Annotated[
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to hide')
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str, typer.Argument(..., show_default=False, help='Group name to hide')
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],
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],
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):
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):
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"""Hide a group in a scene."""
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"""Hide a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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console.err.print(
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@ -154,17 +154,19 @@ def hide(
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def toggle(
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def toggle(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_name: Annotated[
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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],
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group_name: Annotated[
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to toggle')
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str, typer.Argument(..., show_default=False, help='Group name to toggle')
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],
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],
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):
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):
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"""Toggle a group in a scene."""
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"""Toggle a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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console.err.print(
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@ -189,17 +191,19 @@ def toggle(
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def status(
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def status(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_name: Annotated[
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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],
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group_name: Annotated[
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to check status')
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str, typer.Argument(..., show_default=False, help='Group name to check status')
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],
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],
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):
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):
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"""Get the status of a group in a scene."""
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"""Get the status of a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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console.err.print(
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@ -94,7 +94,12 @@ def current(
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def switch(
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def switch(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_name: Annotated[
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scene_name: Annotated[
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str, typer.Argument(..., help='Name of the scene to switch to')
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str,
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typer.Argument(
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...,
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help='Name of the scene to switch to',
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callback=validate.scene_in_scenes,
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),
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],
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],
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preview: Annotated[
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preview: Annotated[
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bool,
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bool,
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@ -106,10 +111,6 @@ def switch(
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console.err.print('Studio mode is not enabled, cannot set the preview scene.')
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console.err.print('Studio mode is not enabled, cannot set the preview scene.')
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raise typer.Exit(1)
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raise typer.Exit(1)
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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if preview:
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if preview:
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ctx.obj['obsws'].set_current_preview_scene(scene_name)
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ctx.obj['obsws'].set_current_preview_scene(scene_name)
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console.out.print(
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console.out.print(
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@ -24,6 +24,7 @@ def list_(
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typer.Argument(
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typer.Argument(
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show_default='The current scene',
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show_default='The current scene',
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help='Scene name to list items for',
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help='Scene name to list items for',
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callback=validate.scene_in_scenes,
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),
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),
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] = None,
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] = None,
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uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False,
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uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False,
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@ -32,10 +33,6 @@ def list_(
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if not scene_name:
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if not scene_name:
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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items = sorted(
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items = sorted(
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(
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(
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@ -26,10 +26,13 @@ def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool:
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return input_name
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return input_name
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def scene_in_scenes(ctx: typer.Context, scene_name: str) -> bool:
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def scene_in_scenes(ctx: typer.Context, scene_name: str) -> str:
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"""Check if a scene exists in the list of scenes."""
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"""Check if a scene exists in the list of scenes."""
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resp = ctx.obj['obsws'].get_scene_list()
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resp = ctx.obj['obsws'].get_scene_list()
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return any(scene.get('sceneName') == scene_name for scene in resp.scenes)
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if not any(scene.get('sceneName') == scene_name for scene in resp.scenes):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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return scene_name
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def studio_mode_enabled(ctx: typer.Context) -> bool:
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def studio_mode_enabled(ctx: typer.Context) -> bool:
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