allow manipulation of items in scene groups

--parent flag added to show,hide and toggle

patch bump
This commit is contained in:
onyx-and-iris 2025-04-21 12:38:51 +01:00
parent b245eef474
commit bd9b05eb4a
2 changed files with 74 additions and 29 deletions

View File

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online>
#
# SPDX-License-Identifier: MIT
__version__ = "0.6.3"
__version__ = "0.6.4"

View File

@ -27,28 +27,54 @@ def list(ctx: typer.Context, scene_name: str):
typer.echo('\n'.join(items))
def _get_scene_name_and_item_id(
ctx: typer.Context, scene_name: str, item_name: str, parent: bool = False
):
if parent:
resp = ctx.obj['obsws'].get_group_scene_item_list(parent)
for item in resp.scene_items:
if item.get('sourceName') == item_name:
scene_name = parent
scene_item_id = item.get('sceneItemId')
break
else:
typer.echo(f"Item '{item_name}' not found in group '{parent}'.")
raise typer.Exit(code=1)
else:
resp = ctx.obj['obsws'].get_scene_item_id(scene_name, item_name)
scene_item_id = resp.scene_item_id
return scene_name, scene_item_id
@app.command()
def show(
ctx: typer.Context,
scene_name: str,
item_name: str,
validated: Annotated[bool, validate.skipped_option] = False,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Show an item in a scene."""
if not validated:
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
resp = ctx.obj['obsws'].get_scene_item_id(scene_name, item_name)
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
ctx.obj['obsws'].set_scene_item_enabled(
scene_name=scene_name,
item_id=int(resp.scene_item_id),
item_id=int(scene_item_id),
enabled=True,
)
@ -58,50 +84,69 @@ def hide(
ctx: typer.Context,
scene_name: str,
item_name: str,
validated: Annotated[bool, validate.skipped_option] = False,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Hide an item in a scene."""
if not validated:
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
resp = ctx.obj['obsws'].get_scene_item_id(scene_name, item_name)
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
ctx.obj['obsws'].set_scene_item_enabled(
scene_name=scene_name,
item_id=int(resp.scene_item_id),
item_id=int(scene_item_id),
enabled=False,
)
@app.command('toggle | tg')
def toggle(ctx: typer.Context, scene_name: str, item_name: str):
def toggle(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Toggle an item in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
resp = ctx.obj['obsws'].get_scene_item_id(scene_name, item_name)
enabled = ctx.obj['obsws'].get_scene_item_enabled(
scene_name=scene_name,
item_id=int(resp.scene_item_id),
item_id=int(scene_item_id),
)
new_state = not enabled.scene_item_enabled
ctx.obj['obsws'].set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=new_state,
)
if enabled.scene_item_enabled:
ctx.invoke(
hide, ctx=ctx, scene_name=scene_name, item_name=item_name, validated=True
)
else:
ctx.invoke(
show, ctx=ctx, scene_name=scene_name, item_name=item_name, validated=True
)
@app.command()