add validation logic to clean up the trace stacks

This commit is contained in:
onyx-and-iris 2025-04-20 19:07:46 +01:00
parent 9901a6b295
commit c0dc55724f

View File

@ -1,6 +1,5 @@
"""module containing commands for manipulating scene collections.""" """module containing commands for manipulating scene collections."""
import obsws_python as obsws
import typer import typer
from .alias import AliasGroup from .alias import AliasGroup
@ -27,9 +26,23 @@ def current(ctx: typer.Context):
typer.echo(resp.current_scene_collection_name) typer.echo(resp.current_scene_collection_name)
def _scene_collection_in_scene_collections(
ctx: typer.Context, scene_collection_name: str
) -> bool:
"""Check if a scene collection exists."""
resp = ctx.obj['obsws'].get_scene_collection_list()
return any(
collection == scene_collection_name for collection in resp.scene_collections
)
@app.command('switch | set') @app.command('switch | set')
def switch(ctx: typer.Context, scene_collection_name: str): def switch(ctx: typer.Context, scene_collection_name: str):
"""Switch to a scene collection.""" """Switch to a scene collection."""
if not _scene_collection_in_scene_collections(ctx, scene_collection_name):
typer.echo(f"Scene collection '{scene_collection_name}' not found.", err=True)
raise typer.Exit(code=1)
current_scene_collection = ( current_scene_collection = (
ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
) )
@ -39,28 +52,18 @@ def switch(ctx: typer.Context, scene_collection_name: str):
) )
raise typer.Exit(code=1) raise typer.Exit(code=1)
try:
ctx.obj['obsws'].set_current_scene_collection(scene_collection_name) ctx.obj['obsws'].set_current_scene_collection(scene_collection_name)
typer.echo(f'Switched to scene collection {scene_collection_name}') typer.echo(f"Switched to scene collection '{scene_collection_name}'")
except obsws.error.OBSSDKRequestError as e:
if e.code == 600:
typer.echo(
f'Scene collection "{scene_collection_name}" does not exist.',
err=True,
)
raise typer.Exit(code=e.code)
@app.command('create | new') @app.command('create | new')
def create(ctx: typer.Context, scene_collection_name: str): def create(ctx: typer.Context, scene_collection_name: str):
"""Create a new scene collection.""" """Create a new scene collection."""
try: if _scene_collection_in_scene_collections(ctx, scene_collection_name):
typer.echo(
f"Scene collection '{scene_collection_name}' already exists.", err=True
)
raise typer.Exit(code=1)
ctx.obj['obsws'].create_scene_collection(scene_collection_name) ctx.obj['obsws'].create_scene_collection(scene_collection_name)
typer.echo(f'Created scene collection {scene_collection_name}') typer.echo(f'Created scene collection {scene_collection_name}')
except obsws.error.OBSSDKRequestError as e:
if e.code == 601:
typer.echo(
f'Scene collection "{scene_collection_name}" already exists.',
err=True,
)
raise typer.Exit(code=e.code)