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https://github.com/onyx-and-iris/obsws-cli.git
synced 2026-01-11 08:27:50 +00:00
scene_collection validation logic now in callbacks
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parent
329aec084c
commit
f74ec9cd93
@ -53,16 +53,15 @@ def current(ctx: typer.Context):
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def switch(
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def switch(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_collection_name: Annotated[
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scene_collection_name: Annotated[
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str, typer.Argument(..., help='Name of the scene collection to switch to')
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str,
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typer.Argument(
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...,
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help='Name of the scene collection to switch to',
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callback=validate.scene_collection_in_scene_collections,
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),
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],
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],
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):
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):
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"""Switch to a scene collection."""
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"""Switch to a scene collection."""
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if not validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
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)
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raise typer.Exit(1)
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current_scene_collection = (
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current_scene_collection = (
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ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
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ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
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)
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)
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@ -82,16 +81,15 @@ def switch(
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def create(
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def create(
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ctx: typer.Context,
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ctx: typer.Context,
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scene_collection_name: Annotated[
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scene_collection_name: Annotated[
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str, typer.Argument(..., help='Name of the scene collection to create')
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str,
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typer.Argument(
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...,
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help='Name of the scene collection to create',
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callback=validate.scene_collection_not_in_scene_collections,
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),
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],
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],
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):
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):
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"""Create a new scene collection."""
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"""Create a new scene collection."""
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if validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
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)
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raise typer.Exit(1)
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ctx.obj['obsws'].create_scene_collection(scene_collection_name)
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ctx.obj['obsws'].create_scene_collection(scene_collection_name)
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console.out.print(
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console.out.print(
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f'Created scene collection {console.highlight(ctx, scene_collection_name)}.'
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f'Created scene collection {console.highlight(ctx, scene_collection_name)}.'
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@ -43,12 +43,32 @@ def studio_mode_enabled(ctx: typer.Context) -> bool:
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def scene_collection_in_scene_collections(
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def scene_collection_in_scene_collections(
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ctx: typer.Context, scene_collection_name: str
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ctx: typer.Context, scene_collection_name: str
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) -> bool:
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) -> str:
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"""Check if a scene collection exists."""
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"""Ensure a scene collection exists in the list of scene collections."""
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resp = ctx.obj['obsws'].get_scene_collection_list()
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resp = ctx.obj['obsws'].get_scene_collection_list()
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return any(
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if not any(
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collection == scene_collection_name for collection in resp.scene_collections
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collection == scene_collection_name for collection in resp.scene_collections
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)
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):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
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)
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raise typer.Exit(1)
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return scene_collection_name
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def scene_collection_not_in_scene_collections(
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ctx: typer.Context, scene_collection_name: str
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) -> str:
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"""Ensure a scene collection does not already exist in the list of scene collections."""
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resp = ctx.obj['obsws'].get_scene_collection_list()
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if any(
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collection == scene_collection_name for collection in resp.scene_collections
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):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
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)
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raise typer.Exit(1)
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return scene_collection_name
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def item_in_scene_item_list(
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def item_in_scene_item_list(
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