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12 changed files with 272 additions and 78 deletions

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@ -5,12 +5,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
# [0.23.0] - 2026-01-09 # [0.24.0] - 2026-01-09
### Added ### Added
- new subcommands added to input, see [Input](https://github.com/onyx-and-iris/obsws-cli?tab=readme-ov-file#input) - new subcommands added to input, see [Input](https://github.com/onyx-and-iris/obsws-cli?tab=readme-ov-file#input)
- settings command group, see [Settings](https://github.com/onyx-and-iris/obsws-cli?tab=readme-ov-file#settings) - settings command group, see [Settings](https://github.com/onyx-and-iris/obsws-cli?tab=readme-ov-file#settings)
- media command group, see [Media](https://github.com/onyx-and-iris/obsws-cli?tab=readme-ov-file#media)
# [0.20.0] - 2025-07-14 # [0.20.0] - 2025-07-14

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@ -776,6 +776,44 @@ obsws-cli settings video
obsws-cli settings video --base-width=1920 --base-height=1080 obsws-cli settings video --base-width=1920 --base-height=1080
``` ```
#### Media
- cursor: Get/set the cursor position of a media input.
- args: InputName
*optional*
- TimeString
```console
obsws-cli media cursor "Media"
obsws-cli media cursor "Media" "00:08:30"
```
- play: Plays a media input.
```console
obsws-cli media play "Media"
```
- pause: Pauses a media input.
```console
obsws-cli media pause "Media"
```
- stop: Stops a media input.
```console
obsws-cli media stop "Media"
```
- restart: Restarts a media input.
```console
obsws-cli media restart "Media"
```
## License ## License

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@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online> # SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online>
# #
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
__version__ = '0.23.0' __version__ = '0.24.1'

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@ -18,10 +18,12 @@ for sub_typer in (
'group', 'group',
'hotkey', 'hotkey',
'input', 'input',
'media',
'profile', 'profile',
'projector', 'projector',
'record', 'record',
'replaybuffer', 'replaybuffer',
'settings',
'scene', 'scene',
'scenecollection', 'scenecollection',
'sceneitem', 'sceneitem',
@ -30,7 +32,6 @@ for sub_typer in (
'studiomode', 'studiomode',
'text', 'text',
'virtualcam', 'virtualcam',
'settings',
): ):
module = importlib.import_module(f'.{sub_typer}', package=__package__) module = importlib.import_module(f'.{sub_typer}', package=__package__)
app.add_typer(module.app, name=sub_typer) app.add_typer(module.app, name=sub_typer)

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@ -26,6 +26,7 @@ def list_(
typer.Argument( typer.Argument(
show_default='The current scene', show_default='The current scene',
help='Scene name to list groups for', help='Scene name to list groups for',
callback=validate.scene_in_scenes,
), ),
] = None, ] = None,
): ):
@ -33,10 +34,6 @@ def list_(
if not scene_name: if not scene_name:
scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
groups = [ groups = [
(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled')) (item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
@ -92,17 +89,18 @@ def show(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Scene name the group is in'), typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to show') str, typer.Argument(..., show_default=False, help='Group name to show')
], ],
): ):
"""Show a group in a scene.""" """Show a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@ -123,17 +121,19 @@ def show(
def hide( def hide(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to hide') str, typer.Argument(..., show_default=False, help='Group name to hide')
], ],
): ):
"""Hide a group in a scene.""" """Hide a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@ -154,17 +154,19 @@ def hide(
def toggle( def toggle(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to toggle') str, typer.Argument(..., show_default=False, help='Group name to toggle')
], ],
): ):
"""Toggle a group in a scene.""" """Toggle a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@ -189,17 +191,19 @@ def toggle(
def status( def status(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to check status') str, typer.Argument(..., show_default=False, help='Group name to check status')
], ],
): ):
"""Get the status of a group in a scene.""" """Get the status of a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(

99
obsws_cli/media.py Normal file
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@ -0,0 +1,99 @@
"""module containing commands for media inputs."""
from typing import Annotated, Optional
import typer
from . import console, util
from .alias import SubTyperAliasGroup
app = typer.Typer(cls=SubTyperAliasGroup)
@app.callback()
def main():
"""Commands for media inputs."""
@app.command('cursor | c')
def cursor(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., help='The name of the media input.')
],
timecode: Annotated[
Optional[str],
typer.Argument(
..., help='The timecode to set the cursor to (format: HH:MM:SS).'
),
] = None,
):
"""Get/set the cursor position of a media input."""
if timecode is None:
resp = ctx.obj['obsws'].get_media_input_status(input_name)
console.out.print(
f'Cursor for {console.highlight(ctx, input_name)} is at {util.milliseconds_to_timecode(resp.media_cursor)}.'
)
return
cursor_position = util.timecode_to_milliseconds(timecode)
ctx.obj['obsws'].set_media_input_cursor(input_name, cursor_position)
console.out.print(
f'Cursor for {console.highlight(ctx, input_name)} set to {timecode}.'
)
@app.command('play | p')
def play(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., help='The name of the media input.')
],
):
"""Get/set the playing status of a media input."""
ctx.obj['obsws'].trigger_media_input_action(
input_name, 'OBS_WEBSOCKET_MEDIA_INPUT_ACTION_PLAY'
)
console.out.print(f'Playing media input {console.highlight(ctx, input_name)}.')
@app.command('pause | pa')
def pause(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., help='The name of the media input.')
],
):
"""Pause a media input."""
ctx.obj['obsws'].trigger_media_input_action(
input_name, 'OBS_WEBSOCKET_MEDIA_INPUT_ACTION_PAUSE'
)
console.out.print(f'Paused media input {console.highlight(ctx, input_name)}.')
@app.command('stop | s')
def stop(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., help='The name of the media input.')
],
):
"""Stop a media input."""
ctx.obj['obsws'].trigger_media_input_action(
input_name, 'OBS_WEBSOCKET_MEDIA_INPUT_ACTION_STOP'
)
console.out.print(f'Stopped media input {console.highlight(ctx, input_name)}.')
@app.command('restart | r')
def restart(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., help='The name of the media input.')
],
):
"""Restart a media input."""
ctx.obj['obsws'].trigger_media_input_action(
input_name, 'OBS_WEBSOCKET_MEDIA_INPUT_ACTION_RESTART'
)
console.out.print(f'Restarted media input {console.highlight(ctx, input_name)}.')

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@ -62,15 +62,14 @@ def switch(
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument( typer.Argument(
..., show_default=False, help='Name of the profile to switch to' ...,
show_default=False,
help='Name of the profile to switch to',
callback=validate.profile_exists,
), ),
], ],
): ):
"""Switch to a profile.""" """Switch to a profile."""
if not validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_profile_list() resp = ctx.obj['obsws'].get_profile_list()
if resp.current_profile_name == profile_name: if resp.current_profile_name == profile_name:
console.err.print( console.err.print(
@ -87,14 +86,15 @@ def create(
ctx: typer.Context, ctx: typer.Context,
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Name of the profile to create.'), typer.Argument(
...,
show_default=False,
help='Name of the profile to create.',
callback=validate.profile_not_exists,
),
], ],
): ):
"""Create a new profile.""" """Create a new profile."""
if validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
raise typer.Exit(1)
ctx.obj['obsws'].create_profile(profile_name) ctx.obj['obsws'].create_profile(profile_name)
console.out.print(f'Created profile {console.highlight(ctx, profile_name)}.') console.out.print(f'Created profile {console.highlight(ctx, profile_name)}.')
@ -104,13 +104,14 @@ def remove(
ctx: typer.Context, ctx: typer.Context,
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Name of the profile to remove.'), typer.Argument(
...,
show_default=False,
help='Name of the profile to remove.',
callback=validate.profile_exists,
),
], ],
): ):
"""Remove a profile.""" """Remove a profile."""
if not validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
ctx.obj['obsws'].remove_profile(profile_name) ctx.obj['obsws'].remove_profile(profile_name)
console.out.print(f'Removed profile {console.highlight(ctx, profile_name)}.') console.out.print(f'Removed profile {console.highlight(ctx, profile_name)}.')

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@ -94,7 +94,12 @@ def current(
def switch( def switch(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., help='Name of the scene to switch to') str,
typer.Argument(
...,
help='Name of the scene to switch to',
callback=validate.scene_in_scenes,
),
], ],
preview: Annotated[ preview: Annotated[
bool, bool,
@ -106,10 +111,6 @@ def switch(
console.err.print('Studio mode is not enabled, cannot set the preview scene.') console.err.print('Studio mode is not enabled, cannot set the preview scene.')
raise typer.Exit(1) raise typer.Exit(1)
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
if preview: if preview:
ctx.obj['obsws'].set_current_preview_scene(scene_name) ctx.obj['obsws'].set_current_preview_scene(scene_name)
console.out.print( console.out.print(

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@ -53,16 +53,15 @@ def current(ctx: typer.Context):
def switch( def switch(
ctx: typer.Context, ctx: typer.Context,
scene_collection_name: Annotated[ scene_collection_name: Annotated[
str, typer.Argument(..., help='Name of the scene collection to switch to') str,
typer.Argument(
...,
help='Name of the scene collection to switch to',
callback=validate.scene_collection_in_scene_collections,
),
], ],
): ):
"""Switch to a scene collection.""" """Switch to a scene collection."""
if not validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
)
raise typer.Exit(1)
current_scene_collection = ( current_scene_collection = (
ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
) )
@ -82,16 +81,15 @@ def switch(
def create( def create(
ctx: typer.Context, ctx: typer.Context,
scene_collection_name: Annotated[ scene_collection_name: Annotated[
str, typer.Argument(..., help='Name of the scene collection to create') str,
typer.Argument(
...,
help='Name of the scene collection to create',
callback=validate.scene_collection_not_in_scene_collections,
),
], ],
): ):
"""Create a new scene collection.""" """Create a new scene collection."""
if validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
)
raise typer.Exit(1)
ctx.obj['obsws'].create_scene_collection(scene_collection_name) ctx.obj['obsws'].create_scene_collection(scene_collection_name)
console.out.print( console.out.print(
f'Created scene collection {console.highlight(ctx, scene_collection_name)}.' f'Created scene collection {console.highlight(ctx, scene_collection_name)}.'

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@ -24,6 +24,7 @@ def list_(
typer.Argument( typer.Argument(
show_default='The current scene', show_default='The current scene',
help='Scene name to list items for', help='Scene name to list items for',
callback=validate.scene_in_scenes,
), ),
] = None, ] = None,
uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False, uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False,
@ -32,10 +33,6 @@ def list_(
if not scene_name: if not scene_name:
scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
items = sorted( items = sorted(
( (

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@ -20,3 +20,28 @@ def check_mark(value: bool, empty_if_false: bool = False) -> str:
if os.getenv('NO_COLOR', '') != '': if os.getenv('NO_COLOR', '') != '':
return '' if value else '' return '' if value else ''
return '' if value else '' return '' if value else ''
def timecode_to_milliseconds(timecode: str) -> int:
"""Convert a timecode string (HH:MM:SS) to total milliseconds."""
match timecode.split(':'):
case [mm, ss]:
hours = 0
minutes = int(mm)
seconds = int(ss)
case [hh, mm, ss]:
hours = int(hh)
minutes = int(mm)
seconds = int(ss)
return (hours * 3600 + minutes * 60 + seconds) * 1000
def milliseconds_to_timecode(milliseconds: int) -> str:
"""Convert total milliseconds to a timecode string (HH:MM:SS)."""
total_seconds = milliseconds // 1000
hours = total_seconds // 3600
minutes = (total_seconds % 3600) // 60
seconds = total_seconds % 60
if hours == 0:
return f'{minutes:02}:{seconds:02}'
return f'{hours:02}:{minutes:02}:{seconds:02}'

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@ -26,10 +26,13 @@ def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool:
return input_name return input_name
def scene_in_scenes(ctx: typer.Context, scene_name: str) -> bool: def scene_in_scenes(ctx: typer.Context, scene_name: str) -> str:
"""Check if a scene exists in the list of scenes.""" """Check if a scene exists in the list of scenes."""
resp = ctx.obj['obsws'].get_scene_list() resp = ctx.obj['obsws'].get_scene_list()
return any(scene.get('sceneName') == scene_name for scene in resp.scenes) if not any(scene.get('sceneName') == scene_name for scene in resp.scenes):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
return scene_name
def studio_mode_enabled(ctx: typer.Context) -> bool: def studio_mode_enabled(ctx: typer.Context) -> bool:
@ -40,12 +43,32 @@ def studio_mode_enabled(ctx: typer.Context) -> bool:
def scene_collection_in_scene_collections( def scene_collection_in_scene_collections(
ctx: typer.Context, scene_collection_name: str ctx: typer.Context, scene_collection_name: str
) -> bool: ) -> str:
"""Check if a scene collection exists.""" """Ensure a scene collection exists in the list of scene collections."""
resp = ctx.obj['obsws'].get_scene_collection_list() resp = ctx.obj['obsws'].get_scene_collection_list()
return any( if not any(
collection == scene_collection_name for collection in resp.scene_collections collection == scene_collection_name for collection in resp.scene_collections
):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
) )
raise typer.Exit(1)
return scene_collection_name
def scene_collection_not_in_scene_collections(
ctx: typer.Context, scene_collection_name: str
) -> str:
"""Ensure a scene collection does not already exist in the list of scene collections."""
resp = ctx.obj['obsws'].get_scene_collection_list()
if any(
collection == scene_collection_name for collection in resp.scene_collections
):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
)
raise typer.Exit(1)
return scene_collection_name
def item_in_scene_item_list( def item_in_scene_item_list(
@ -56,16 +79,22 @@ def item_in_scene_item_list(
return any(item.get('sourceName') == item_name for item in resp.scene_items) return any(item.get('sourceName') == item_name for item in resp.scene_items)
def profile_exists(ctx: typer.Context, profile_name: str) -> bool: def profile_exists(ctx: typer.Context, profile_name: str) -> str:
"""Check if a profile exists.""" """Ensure a profile exists."""
resp = ctx.obj['obsws'].get_profile_list() resp = ctx.obj['obsws'].get_profile_list()
return any(profile == profile_name for profile in resp.profiles) if not any(profile == profile_name for profile in resp.profiles):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
return profile_name
def monitor_exists(ctx: typer.Context, monitor_index: int) -> bool: def profile_not_exists(ctx: typer.Context, profile_name: str) -> str:
"""Check if a monitor exists.""" """Ensure a profile does not exist."""
resp = ctx.obj['obsws'].get_monitor_list() resp = ctx.obj['obsws'].get_profile_list()
return any(monitor['monitorIndex'] == monitor_index for monitor in resp.monitors) if any(profile == profile_name for profile in resp.profiles):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
raise typer.Exit(1)
return profile_name
def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str: def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str: