13 Commits

Author SHA1 Message Date
8bec6908e5 move studio mode enabled validation into callback
patch bump
2026-01-24 02:34:45 +00:00
2c03b28fc6 fix type annotations 2026-01-12 21:13:16 +00:00
f1e29e0d4f fix settings position 2026-01-10 14:21:30 +00:00
c7b60ecaf9 patch bump 2026-01-10 14:18:24 +00:00
a05fce26f2 add media and settings aliases on the root typer 2026-01-10 14:18:04 +00:00
5355d29a31 keep it consistent 2026-01-10 14:04:27 +00:00
add9743b00 patch bump 2026-01-10 14:00:20 +00:00
8aa1fb2c09 add validate.timecode_format
add None checks for callbacks with optional values
2026-01-10 13:59:55 +00:00
5c7fc24839 patch bump 2026-01-09 23:24:54 +00:00
e4ab4ae630 remove unused monitor_exists() function 2026-01-09 23:22:14 +00:00
9cdbc657fa profile_exists validation log now callbacks 2026-01-09 23:19:49 +00:00
f74ec9cd93 scene_collection validation logic now in callbacks 2026-01-09 23:14:34 +00:00
329aec084c scene_in_scenes validation now a callback 2026-01-09 23:07:06 +00:00
10 changed files with 167 additions and 96 deletions

View File

@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online> # SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online>
# #
# SPDX-License-Identifier: MIT # SPDX-License-Identifier: MIT
__version__ = '0.24.0' __version__ = '0.24.4'

View File

@@ -24,6 +24,8 @@ class RootTyperAliasGroup(typer.core.TyperGroup):
cmd_name = 'hotkey' cmd_name = 'hotkey'
case 'i': case 'i':
cmd_name = 'input' cmd_name = 'input'
case 'm':
cmd_name = 'media'
case 'prf': case 'prf':
cmd_name = 'profile' cmd_name = 'profile'
case 'prj': case 'prj':
@@ -40,6 +42,8 @@ class RootTyperAliasGroup(typer.core.TyperGroup):
cmd_name = 'sceneitem' cmd_name = 'sceneitem'
case 'ss': case 'ss':
cmd_name = 'screenshot' cmd_name = 'screenshot'
case 'set':
cmd_name = 'settings'
case 'st': case 'st':
cmd_name = 'stream' cmd_name = 'stream'
case 'sm': case 'sm':

View File

@@ -23,11 +23,11 @@ for sub_typer in (
'projector', 'projector',
'record', 'record',
'replaybuffer', 'replaybuffer',
'settings',
'scene', 'scene',
'scenecollection', 'scenecollection',
'sceneitem', 'sceneitem',
'screenshot', 'screenshot',
'settings',
'stream', 'stream',
'studiomode', 'studiomode',
'text', 'text',

View File

@@ -26,17 +26,14 @@ def list_(
typer.Argument( typer.Argument(
show_default='The current scene', show_default='The current scene',
help='Scene name to list groups for', help='Scene name to list groups for',
callback=validate.scene_in_scenes,
), ),
] = None, ] = None,
): ):
"""List groups in a scene.""" """List groups in a scene."""
if not scene_name: if scene_name is None:
scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
groups = [ groups = [
(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled')) (item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
@@ -92,17 +89,18 @@ def show(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Scene name the group is in'), typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to show') str, typer.Argument(..., show_default=False, help='Group name to show')
], ],
): ):
"""Show a group in a scene.""" """Show a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@@ -123,17 +121,19 @@ def show(
def hide( def hide(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to hide') str, typer.Argument(..., show_default=False, help='Group name to hide')
], ],
): ):
"""Hide a group in a scene.""" """Hide a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@@ -154,17 +154,19 @@ def hide(
def toggle( def toggle(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to toggle') str, typer.Argument(..., show_default=False, help='Group name to toggle')
], ],
): ):
"""Toggle a group in a scene.""" """Toggle a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(
@@ -189,17 +191,19 @@ def toggle(
def status( def status(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in') str,
typer.Argument(
...,
show_default=False,
help='Scene name the group is in',
callback=validate.scene_in_scenes,
),
], ],
group_name: Annotated[ group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to check status') str, typer.Argument(..., show_default=False, help='Group name to check status')
], ],
): ):
"""Get the status of a group in a scene.""" """Get the status of a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None: if (group := _get_group(group_name, resp)) is None:
console.err.print( console.err.print(

View File

@@ -4,7 +4,7 @@ from typing import Annotated, Optional
import typer import typer
from . import console, util from . import console, util, validate
from .alias import SubTyperAliasGroup from .alias import SubTyperAliasGroup
app = typer.Typer(cls=SubTyperAliasGroup) app = typer.Typer(cls=SubTyperAliasGroup)
@@ -24,7 +24,9 @@ def cursor(
timecode: Annotated[ timecode: Annotated[
Optional[str], Optional[str],
typer.Argument( typer.Argument(
..., help='The timecode to set the cursor to (format: HH:MM:SS).' ...,
help='The timecode to set the cursor to (format: HH:MM:SS).',
callback=validate.timecode_format,
), ),
] = None, ] = None,
): ):

View File

@@ -62,15 +62,14 @@ def switch(
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument( typer.Argument(
..., show_default=False, help='Name of the profile to switch to' ...,
show_default=False,
help='Name of the profile to switch to',
callback=validate.profile_exists,
), ),
], ],
): ):
"""Switch to a profile.""" """Switch to a profile."""
if not validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_profile_list() resp = ctx.obj['obsws'].get_profile_list()
if resp.current_profile_name == profile_name: if resp.current_profile_name == profile_name:
console.err.print( console.err.print(
@@ -87,14 +86,15 @@ def create(
ctx: typer.Context, ctx: typer.Context,
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Name of the profile to create.'), typer.Argument(
...,
show_default=False,
help='Name of the profile to create.',
callback=validate.profile_not_exists,
),
], ],
): ):
"""Create a new profile.""" """Create a new profile."""
if validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
raise typer.Exit(1)
ctx.obj['obsws'].create_profile(profile_name) ctx.obj['obsws'].create_profile(profile_name)
console.out.print(f'Created profile {console.highlight(ctx, profile_name)}.') console.out.print(f'Created profile {console.highlight(ctx, profile_name)}.')
@@ -104,13 +104,14 @@ def remove(
ctx: typer.Context, ctx: typer.Context,
profile_name: Annotated[ profile_name: Annotated[
str, str,
typer.Argument(..., show_default=False, help='Name of the profile to remove.'), typer.Argument(
...,
show_default=False,
help='Name of the profile to remove.',
callback=validate.profile_exists,
),
], ],
): ):
"""Remove a profile.""" """Remove a profile."""
if not validate.profile_exists(ctx, profile_name):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
ctx.obj['obsws'].remove_profile(profile_name) ctx.obj['obsws'].remove_profile(profile_name)
console.out.print(f'Removed profile {console.highlight(ctx, profile_name)}.') console.out.print(f'Removed profile {console.highlight(ctx, profile_name)}.')

View File

@@ -70,14 +70,14 @@ def list_(
def current( def current(
ctx: typer.Context, ctx: typer.Context,
preview: Annotated[ preview: Annotated[
bool, typer.Option(help='Get the preview scene instead of the program scene') bool,
typer.Option(
help='Get the preview scene instead of the program scene',
callback=validate.studio_mode_enabled,
),
] = False, ] = False,
): ):
"""Get the current program scene or preview scene.""" """Get the current program scene or preview scene."""
if preview and not validate.studio_mode_enabled(ctx):
console.err.print('Studio mode is not enabled, cannot get preview scene.')
raise typer.Exit(1)
if preview: if preview:
resp = ctx.obj['obsws'].get_current_preview_scene() resp = ctx.obj['obsws'].get_current_preview_scene()
console.out.print( console.out.print(
@@ -94,22 +94,22 @@ def current(
def switch( def switch(
ctx: typer.Context, ctx: typer.Context,
scene_name: Annotated[ scene_name: Annotated[
str, typer.Argument(..., help='Name of the scene to switch to') str,
typer.Argument(
...,
help='Name of the scene to switch to',
callback=validate.scene_in_scenes,
),
], ],
preview: Annotated[ preview: Annotated[
bool, bool,
typer.Option(help='Switch to the preview scene instead of the program scene'), typer.Option(
help='Switch to the preview scene instead of the program scene',
callback=validate.studio_mode_enabled,
),
] = False, ] = False,
): ):
"""Switch to a scene.""" """Switch to a scene."""
if preview and not validate.studio_mode_enabled(ctx):
console.err.print('Studio mode is not enabled, cannot set the preview scene.')
raise typer.Exit(1)
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
if preview: if preview:
ctx.obj['obsws'].set_current_preview_scene(scene_name) ctx.obj['obsws'].set_current_preview_scene(scene_name)
console.out.print( console.out.print(

View File

@@ -53,16 +53,15 @@ def current(ctx: typer.Context):
def switch( def switch(
ctx: typer.Context, ctx: typer.Context,
scene_collection_name: Annotated[ scene_collection_name: Annotated[
str, typer.Argument(..., help='Name of the scene collection to switch to') str,
typer.Argument(
...,
help='Name of the scene collection to switch to',
callback=validate.scene_collection_in_scene_collections,
),
], ],
): ):
"""Switch to a scene collection.""" """Switch to a scene collection."""
if not validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
)
raise typer.Exit(1)
current_scene_collection = ( current_scene_collection = (
ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
) )
@@ -82,16 +81,15 @@ def switch(
def create( def create(
ctx: typer.Context, ctx: typer.Context,
scene_collection_name: Annotated[ scene_collection_name: Annotated[
str, typer.Argument(..., help='Name of the scene collection to create') str,
typer.Argument(
...,
help='Name of the scene collection to create',
callback=validate.scene_collection_not_in_scene_collections,
),
], ],
): ):
"""Create a new scene collection.""" """Create a new scene collection."""
if validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
)
raise typer.Exit(1)
ctx.obj['obsws'].create_scene_collection(scene_collection_name) ctx.obj['obsws'].create_scene_collection(scene_collection_name)
console.out.print( console.out.print(
f'Created scene collection {console.highlight(ctx, scene_collection_name)}.' f'Created scene collection {console.highlight(ctx, scene_collection_name)}.'

View File

@@ -24,18 +24,15 @@ def list_(
typer.Argument( typer.Argument(
show_default='The current scene', show_default='The current scene',
help='Scene name to list items for', help='Scene name to list items for',
callback=validate.scene_in_scenes,
), ),
] = None, ] = None,
uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False, uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False,
): ):
"""List all items in a scene.""" """List all items in a scene."""
if not scene_name: if scene_name is None:
scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj['obsws'].get_scene_item_list(scene_name) resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
items = sorted( items = sorted(
( (

View File

@@ -1,5 +1,7 @@
"""module containing validation functions.""" """module containing validation functions."""
from typing import Optional
import typer import typer
from . import console from . import console
@@ -8,7 +10,7 @@ from . import console
skipped_option = typer.Option(parser=lambda _: _, hidden=True, expose_value=False) skipped_option = typer.Option(parser=lambda _: _, hidden=True, expose_value=False)
def input_in_inputs(ctx: typer.Context, input_name: str) -> bool: def input_in_inputs(ctx: typer.Context, input_name: str) -> str:
"""Ensure the given input exists in the list of inputs.""" """Ensure the given input exists in the list of inputs."""
resp = ctx.obj['obsws'].get_input_list() resp = ctx.obj['obsws'].get_input_list()
if not any(input.get('inputName') == input_name for input in resp.inputs): if not any(input.get('inputName') == input_name for input in resp.inputs):
@@ -17,7 +19,7 @@ def input_in_inputs(ctx: typer.Context, input_name: str) -> bool:
return input_name return input_name
def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool: def input_not_in_inputs(ctx: typer.Context, input_name: str) -> str:
"""Ensure an input does not already exist in the list of inputs.""" """Ensure an input does not already exist in the list of inputs."""
resp = ctx.obj['obsws'].get_input_list() resp = ctx.obj['obsws'].get_input_list()
if any(input.get('inputName') == input_name for input in resp.inputs): if any(input.get('inputName') == input_name for input in resp.inputs):
@@ -26,26 +28,57 @@ def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool:
return input_name return input_name
def scene_in_scenes(ctx: typer.Context, scene_name: str) -> bool: def scene_in_scenes(ctx: typer.Context, scene_name: Optional[str]) -> str | None:
"""Check if a scene exists in the list of scenes.""" """Check if a scene exists in the list of scenes."""
if scene_name is None:
return
resp = ctx.obj['obsws'].get_scene_list() resp = ctx.obj['obsws'].get_scene_list()
return any(scene.get('sceneName') == scene_name for scene in resp.scenes) if not any(scene.get('sceneName') == scene_name for scene in resp.scenes):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
return scene_name
def studio_mode_enabled(ctx: typer.Context) -> bool: def studio_mode_enabled(ctx: typer.Context, preview: bool) -> bool:
"""Check if studio mode is enabled.""" """Ensure studio mode is enabled if preview option is used."""
resp = ctx.obj['obsws'].get_studio_mode_enabled() resp = ctx.obj['obsws'].get_studio_mode_enabled()
return resp.studio_mode_enabled if preview and not resp.studio_mode_enabled:
console.err.print(
'Studio mode is disabled. This action requires it to be enabled.'
)
raise typer.Exit(1)
return preview
def scene_collection_in_scene_collections( def scene_collection_in_scene_collections(
ctx: typer.Context, scene_collection_name: str ctx: typer.Context, scene_collection_name: str
) -> bool: ) -> str:
"""Check if a scene collection exists.""" """Ensure a scene collection exists in the list of scene collections."""
resp = ctx.obj['obsws'].get_scene_collection_list() resp = ctx.obj['obsws'].get_scene_collection_list()
return any( if not any(
collection == scene_collection_name for collection in resp.scene_collections collection == scene_collection_name for collection in resp.scene_collections
):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
) )
raise typer.Exit(1)
return scene_collection_name
def scene_collection_not_in_scene_collections(
ctx: typer.Context, scene_collection_name: str
) -> str:
"""Ensure a scene collection does not already exist in the list of scene collections."""
resp = ctx.obj['obsws'].get_scene_collection_list()
if any(
collection == scene_collection_name for collection in resp.scene_collections
):
console.err.print(
f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
)
raise typer.Exit(1)
return scene_collection_name
def item_in_scene_item_list( def item_in_scene_item_list(
@@ -56,16 +89,22 @@ def item_in_scene_item_list(
return any(item.get('sourceName') == item_name for item in resp.scene_items) return any(item.get('sourceName') == item_name for item in resp.scene_items)
def profile_exists(ctx: typer.Context, profile_name: str) -> bool: def profile_exists(ctx: typer.Context, profile_name: str) -> str:
"""Check if a profile exists.""" """Ensure a profile exists."""
resp = ctx.obj['obsws'].get_profile_list() resp = ctx.obj['obsws'].get_profile_list()
return any(profile == profile_name for profile in resp.profiles) if not any(profile == profile_name for profile in resp.profiles):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
raise typer.Exit(1)
return profile_name
def monitor_exists(ctx: typer.Context, monitor_index: int) -> bool: def profile_not_exists(ctx: typer.Context, profile_name: str) -> str:
"""Check if a monitor exists.""" """Ensure a profile does not exist."""
resp = ctx.obj['obsws'].get_monitor_list() resp = ctx.obj['obsws'].get_profile_list()
return any(monitor['monitorIndex'] == monitor_index for monitor in resp.monitors) if any(profile == profile_name for profile in resp.profiles):
console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
raise typer.Exit(1)
return profile_name
def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str: def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str:
@@ -75,3 +114,29 @@ def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str:
console.err.print(f'Input kind [yellow]{input_kind}[/yellow] not found.') console.err.print(f'Input kind [yellow]{input_kind}[/yellow] not found.')
raise typer.Exit(1) raise typer.Exit(1)
return input_kind return input_kind
def timecode_format(ctx: typer.Context, timecode: Optional[str]) -> str | None:
"""Validate that a timecode is in HH:MM:SS or MM:SS format."""
if timecode is None:
return
match timecode.split(':'):
case [mm, ss]:
if not (mm.isdigit() and ss.isdigit()):
console.err.print(
f'Timecode [yellow]{timecode}[/yellow] is not valid. Use MM:SS or HH:MM:SS format.'
)
raise typer.Exit(1)
case [hh, mm, ss]:
if not (hh.isdigit() and mm.isdigit() and ss.isdigit()):
console.err.print(
f'Timecode [yellow]{timecode}[/yellow] is not valid. Use MM:SS or HH:MM:SS format.'
)
raise typer.Exit(1)
case _:
console.err.print(
f'Timecode [yellow]{timecode}[/yellow] is not valid. Use MM:SS or HH:MM:SS format.'
)
raise typer.Exit(1)
return timecode