"""module containing validation functions.""" import typer from . import console # type alias for an option that is skipped when the command is run skipped_option = typer.Option(parser=lambda _: _, hidden=True, expose_value=False) def input_in_inputs(ctx: typer.Context, input_name: str) -> bool: """Ensure the given input exists in the list of inputs.""" resp = ctx.obj['obsws'].get_input_list() if not any(input.get('inputName') == input_name for input in resp.inputs): console.err.print(f'Input [yellow]{input_name}[/yellow] does not exist.') raise typer.Exit(1) return input_name def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool: """Ensure an input does not already exist in the list of inputs.""" resp = ctx.obj['obsws'].get_input_list() if any(input.get('inputName') == input_name for input in resp.inputs): console.err.print(f'Input [yellow]{input_name}[/yellow] already exists.') raise typer.Exit(1) return input_name def scene_in_scenes(ctx: typer.Context, scene_name: str) -> bool: """Check if a scene exists in the list of scenes.""" resp = ctx.obj['obsws'].get_scene_list() return any(scene.get('sceneName') == scene_name for scene in resp.scenes) def studio_mode_enabled(ctx: typer.Context) -> bool: """Check if studio mode is enabled.""" resp = ctx.obj['obsws'].get_studio_mode_enabled() return resp.studio_mode_enabled def scene_collection_in_scene_collections( ctx: typer.Context, scene_collection_name: str ) -> bool: """Check if a scene collection exists.""" resp = ctx.obj['obsws'].get_scene_collection_list() return any( collection == scene_collection_name for collection in resp.scene_collections ) def item_in_scene_item_list( ctx: typer.Context, scene_name: str, item_name: str ) -> bool: """Check if an item exists in a scene.""" resp = ctx.obj['obsws'].get_scene_item_list(scene_name) return any(item.get('sourceName') == item_name for item in resp.scene_items) def profile_exists(ctx: typer.Context, profile_name: str) -> bool: """Check if a profile exists.""" resp = ctx.obj['obsws'].get_profile_list() return any(profile == profile_name for profile in resp.profiles) def monitor_exists(ctx: typer.Context, monitor_index: int) -> bool: """Check if a monitor exists.""" resp = ctx.obj['obsws'].get_monitor_list() return any(monitor['monitorIndex'] == monitor_index for monitor in resp.monitors) def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str: """Check if an input kind is valid.""" resp = ctx.obj['obsws'].get_input_kind_list(False) if not any(kind == input_kind for kind in resp.input_kinds): console.err.print(f'Input kind [yellow]{input_kind}[/yellow] not found.') raise typer.Exit(1) return input_kind