"""module containing commands for manipulating inputs.""" from typing import Annotated import typer from rich.console import Console from rich.table import Table from . import util, validate from .alias import AliasGroup app = typer.Typer(cls=AliasGroup) out_console = Console() err_console = Console(stderr=True) @app.callback() def main(): """Control inputs in OBS.""" @app.command('list | ls') def list( ctx: typer.Context, input: Annotated[bool, typer.Option(help='Filter by input type.')] = False, output: Annotated[bool, typer.Option(help='Filter by output type.')] = False, colour: Annotated[bool, typer.Option(help='Filter by colour source type.')] = False, ): """List all inputs.""" resp = ctx.obj.get_input_list() kinds = [] if input: kinds.append('input') if output: kinds.append('output') if colour: kinds.append('color') if not any([input, output, colour]): kinds = ['input', 'output', 'color'] inputs = [ (input_.get('inputName'), input_.get('inputKind')) for input_ in filter( lambda input_: any(kind in input_.get('inputKind') for kind in kinds), resp.inputs, ) ] if not inputs: out_console.print('No inputs found.') raise typer.Exit() table = Table(title='Inputs', padding=(0, 2)) for column in ('Input Name', 'Kind'): table.add_column( column, justify='left' if column == 'Input Name' else 'center', style='cyan' ) for input_name, input_kind in inputs: table.add_row( input_name, util.snakecase_to_titlecase(input_kind), ) out_console.print(table) @app.command('mute | m') def mute(ctx: typer.Context, input_name: str): """Mute an input.""" if not validate.input_in_inputs(ctx, input_name): err_console.print(f"Input '{input_name}' not found.") raise typer.Exit(1) ctx.obj.set_input_mute( name=input_name, muted=True, ) out_console.print(f"Input '{input_name}' muted.") @app.command('unmute | um') def unmute(ctx: typer.Context, input_name: str): """Unmute an input.""" if not validate.input_in_inputs(ctx, input_name): err_console.print(f"Input '{input_name}' not found.") raise typer.Exit(1) ctx.obj.set_input_mute( name=input_name, muted=False, ) out_console.print(f"Input '{input_name}' unmuted.") @app.command('toggle | tg') def toggle(ctx: typer.Context, input_name: str): """Toggle an input.""" if not validate.input_in_inputs(ctx, input_name): err_console.print(f"Input '{input_name}' not found.") raise typer.Exit(1) resp = ctx.obj.get_input_mute(name=input_name) new_state = not resp.input_muted ctx.obj.set_input_mute( name=input_name, muted=new_state, ) out_console.print( f"Input '{input_name}' {'muted' if new_state else 'unmuted'}.", )