obsws-cli/obsws_cli/group.py

132 lines
4.1 KiB
Python

"""module containing commands for manipulating groups in scenes."""
import typer
from . import validate
from .alias import AliasGroup
from .protocols import DataclassProtocol
app = typer.Typer(cls=AliasGroup)
@app.callback()
def main():
"""Control groups in OBS scenes."""
@app.command('list | ls')
def list(ctx: typer.Context, scene_name: str):
"""List groups in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.", err=True)
raise typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
groups = (
item.get('sourceName') for item in resp.scene_items if item.get('isGroup')
)
typer.echo('\n'.join(groups))
def _get_group(group_name: str, resp: DataclassProtocol) -> dict | None:
"""Get a group from the scene item list response."""
group = next(
(
item
for item in resp.scene_items
if item.get('sourceName') == group_name and item.get('isGroup')
),
None,
)
return group
@app.command('show | sh')
def show(ctx: typer.Context, scene_name: str, group_name: str):
"""Show a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.", err=True)
raise typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
typer.echo(f"Group '{group_name}' not found in scene {scene_name}.", err=True)
raise typer.Exit(code=1)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=True,
)
typer.echo(f"Group '{group_name}' is now visible.")
@app.command('hide | h')
def hide(ctx: typer.Context, scene_name: str, group_name: str):
"""Hide a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.", err=True)
raise typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
typer.echo(f"Group '{group_name}' not found in scene {scene_name}.", err=True)
raise typer.Exit(code=1)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=False,
)
typer.echo(f"Group '{group_name}' is now hidden.")
@app.command('toggle | tg')
def toggle(ctx: typer.Context, scene_name: str, group_name: str):
"""Toggle a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.", err=True)
raise typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
typer.echo(f"Group '{group_name}' not found in scene {scene_name}.", err=True)
raise typer.Exit(code=1)
new_state = not group.get('sceneItemEnabled')
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=new_state,
)
if new_state:
typer.echo(f"Group '{group_name}' is now visible.")
else:
typer.echo(f"Group '{group_name}' is now hidden.")
@app.command('status | ss')
def status(ctx: typer.Context, scene_name: str, group_name: str):
"""Get the status of a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.", err=True)
raise typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
typer.echo(f"Group '{group_name}' not found in scene {scene_name}.", err=True)
raise typer.Exit(code=1)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
)
if enabled.scene_item_enabled:
typer.echo(f"Group '{group_name}' is now visible.")
else:
typer.echo(f"Group '{group_name}' is now hidden.")