obsws-cli/obsws_cli/sceneitem.py

491 lines
17 KiB
Python

"""module containing commands for manipulating items in scenes."""
from typing import Annotated, Optional
from cyclopts import App, Argument, Parameter
from rich.table import Table
from . import console, util, validate
from .context import Context
from .enum import ExitCode
from .error import OBSWSCLIError
app = App(name='sceneitem', help='Commands for controlling scene items in OBS.')
@app.command('list | ls')
def list_(
scene_name: Annotated[
Optional[str],
Argument(
hint='Scene name to list items for',
),
] = None,
/,
uuid: Annotated[bool, Parameter(help='Show UUIDs of scene items')] = False,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""List all items in a scene."""
if not scene_name:
scene_name = ctx.client.get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise OBSWSCLIError(
f'Scene [yellow]{scene_name}[/yellow] not found.',
exit_code=ExitCode.ERROR,
)
resp = ctx.client.get_scene_item_list(scene_name)
items = sorted(
(
(
item.get('sceneItemId'),
item.get('sourceName'),
item.get('isGroup'),
item.get('sceneItemEnabled'),
item.get('sourceUuid', 'N/A'), # Include source UUID
)
for item in resp.scene_items
),
key=lambda x: x[0], # Sort by sceneItemId
)
if not items:
raise OBSWSCLIError(
f'No items found in scene [yellow]{scene_name}[/yellow].',
exit_code=ExitCode.SUCCESS,
)
table = Table(
title=f'Items in Scene: {scene_name}',
padding=(0, 2),
border_style=ctx.obj['style'].border,
)
if uuid:
columns = [
('Item ID', 'center', ctx.obj['style'].column),
('Item Name', 'left', ctx.obj['style'].column),
('In Group', 'left', ctx.obj['style'].column),
('Enabled', 'center', None),
('UUID', 'left', ctx.obj['style'].column),
]
else:
columns = [
('Item ID', 'center', ctx.obj['style'].column),
('Item Name', 'left', ctx.obj['style'].column),
('In Group', 'left', ctx.obj['style'].column),
('Enabled', 'center', None),
]
# Add columns to the table
for heading, justify, style in columns:
table.add_column(heading, justify=justify, style=style)
for item_id, item_name, is_group, is_enabled, source_uuid in items:
if is_group:
resp = ctx.obj['obsws'].get_group_scene_item_list(item_name)
group_items = sorted(
(
(
gi.get('sceneItemId'),
gi.get('sourceName'),
gi.get('sceneItemEnabled'),
gi.get('sourceUuid', 'N/A'), # Include source UUID
)
for gi in resp.scene_items
),
key=lambda x: x[0], # Sort by sceneItemId
)
for (
group_item_id,
group_item_name,
group_item_enabled,
group_item_source_uuid,
) in group_items:
if uuid:
table.add_row(
str(group_item_id),
group_item_name,
item_name,
util.check_mark(is_enabled and group_item_enabled),
group_item_source_uuid,
)
else:
table.add_row(
str(group_item_id),
group_item_name,
item_name,
util.check_mark(is_enabled and group_item_enabled),
)
else:
if uuid:
table.add_row(
str(item_id),
item_name,
'',
util.check_mark(is_enabled),
source_uuid,
)
else:
table.add_row(
str(item_id),
item_name,
'',
util.check_mark(is_enabled),
)
console.out.print(table)
def _validate_sources(
ctx: Context,
scene_name: str,
item_name: str,
group: Optional[str] = None,
):
"""Validate the scene name and item name."""
if not validate.scene_in_scenes(ctx, scene_name):
raise OBSWSCLIError(
f'Scene [yellow]{scene_name}[/yellow] not found.',
exit_code=ExitCode.ERROR,
)
if group:
if not validate.item_in_scene_item_list(ctx, scene_name, group):
raise OBSWSCLIError(
f'Group [yellow]{group}[/yellow] not found in scene [yellow]{scene_name}[/yellow].',
exit_code=ExitCode.ERROR,
)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
raise OBSWSCLIError(
f'Item [yellow]{item_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow]. Is the item in a group? '
f'If so use the [yellow]--group[/yellow] option to specify the parent group.\n'
'Use [yellow]obsws-cli sceneitem ls[/yellow] for a list of items in the scene.',
exit_code=ExitCode.ERROR,
)
def _get_scene_name_and_item_id(
ctx: Context,
scene_name: str,
item_name: str,
group: Optional[str] = None,
):
"""Get the scene name and item ID for the given scene and item name."""
if group:
resp = ctx.obj['obsws'].get_group_scene_item_list(group)
for item in resp.scene_items:
if item.get('sourceName') == item_name:
scene_name = group
scene_item_id = item.get('sceneItemId')
break
else:
raise OBSWSCLIError(
f'Item [yellow]{item_name}[/yellow] not found in group [yellow]{group}[/yellow].',
exit_code=ExitCode.ERROR,
)
else:
resp = ctx.obj['obsws'].get_scene_item_id(scene_name, item_name)
scene_item_id = resp.scene_item_id
return scene_name, scene_item_id
@app.command(name=['show', 'sh'])
def show(
scene_name: Annotated[str, Argument(hint='Scene name the item is in')],
item_name: Annotated[
str,
Argument(hint='Item name to show in the scene'),
],
/,
group: Annotated[Optional[str], Parameter(help='Parent group name')] = None,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""Show an item in a scene."""
_validate_sources(ctx, scene_name, item_name, group)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
ctx.obj['obsws'].set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=True,
)
if group:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} '
f'in scene {console.highlight(ctx, old_scene_name)} has been shown.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} has been shown.'
)
@app.command(name=['hide', 'h'])
def hide(
scene_name: Annotated[str, Argument(hint='Scene name the item is in')],
item_name: Annotated[
str,
Argument(hint='Item name to hide in the scene'),
],
/,
group: Annotated[Optional[str], Parameter(help='Parent group name')] = None,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""Hide an item in a scene."""
_validate_sources(ctx, scene_name, item_name, group)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
ctx.obj['obsws'].set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=False,
)
if group:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} in scene {console.highlight(ctx, old_scene_name)} has been hidden.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} has been hidden.'
)
@app.command(name=['toggle', 'tg'])
def toggle(
scene_name: Annotated[str, Argument(hint='Scene name the item is in')],
item_name: Annotated[str, Argument(hint='Item name to toggle in the scene')],
/,
group: Annotated[Optional[str], Parameter(help='Parent group name')] = None,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""Toggle an item in a scene."""
_validate_sources(ctx, scene_name, item_name, group)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
enabled = ctx.client.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
new_state = not enabled.scene_item_enabled
ctx.client.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=new_state,
)
if group:
if new_state:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} '
f'in scene {console.highlight(ctx, old_scene_name)} has been shown.'
)
else:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} '
f'in scene {console.highlight(ctx, old_scene_name)} has been hidden.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
if new_state:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} has been shown.'
)
else:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} has been hidden.'
)
@app.command(name=['visible', 'v'])
def visible(
scene_name: Annotated[str, Argument(hint='Scene name the item is in')],
item_name: Annotated[
str, Argument(hint='Item name to check visibility in the scene')
],
/,
group: Annotated[Optional[str], Parameter(help='Parent group name')] = None,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""Check if an item in a scene is visible."""
_validate_sources(ctx, scene_name, item_name, group)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
enabled = ctx.client.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
if group:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} '
f'in scene {console.highlight(ctx, old_scene_name)} is currently {"visible" if enabled.scene_item_enabled else "hidden"}.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} '
f'is currently {"visible" if enabled.scene_item_enabled else "hidden"}.'
)
@app.command(name=['transform', 't'])
def transform(
scene_name: Annotated[str, Argument(hint='Scene name the item is in')],
item_name: Annotated[str, Argument(hint='Item name to transform in the scene')],
/,
group: Annotated[Optional[str], Parameter(help='Parent group name')] = None,
alignment: Annotated[
Optional[int], Parameter(help='Alignment of the item in the scene')
] = None,
bounds_alignment: Annotated[
Optional[int], Parameter(help='Bounds alignment of the item in the scene')
] = None,
bounds_height: Annotated[
Optional[float], Parameter(help='Height of the item in the scene')
] = None,
bounds_type: Annotated[
Optional[str], Parameter(help='Type of bounds for the item in the scene')
] = None,
bounds_width: Annotated[
Optional[float], Parameter(help='Width of the item in the scene')
] = None,
crop_to_bounds: Annotated[
Optional[bool], Parameter(help='Crop the item to the bounds')
] = None,
crop_bottom: Annotated[
Optional[float], Parameter(help='Bottom crop of the item in the scene')
] = None,
crop_left: Annotated[
Optional[float], Parameter(help='Left crop of the item in the scene')
] = None,
crop_right: Annotated[
Optional[float], Parameter(help='Right crop of the item in the scene')
] = None,
crop_top: Annotated[
Optional[float], Parameter(help='Top crop of the item in the scene')
] = None,
position_x: Annotated[
Optional[float], Parameter(help='X position of the item in the scene')
] = None,
position_y: Annotated[
Optional[float], Parameter(help='Y position of the item in the scene')
] = None,
rotation: Annotated[
Optional[float], Parameter(help='Rotation of the item in the scene')
] = None,
scale_x: Annotated[
Optional[float], Parameter(help='X scale of the item in the scene')
] = None,
scale_y: Annotated[
Optional[float], Parameter(help='Y scale of the item in the scene')
] = None,
*,
ctx: Annotated[Context, Parameter(parse=False)],
):
"""Set the transform of an item in a scene."""
_validate_sources(ctx, scene_name, item_name, group)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
transform = {}
if alignment is not None:
transform['alignment'] = alignment
if bounds_alignment is not None:
transform['boundsAlignment'] = bounds_alignment
if bounds_height is not None:
transform['boundsHeight'] = bounds_height
if bounds_type is not None:
transform['boundsType'] = bounds_type
if bounds_width is not None:
transform['boundsWidth'] = bounds_width
if crop_to_bounds is not None:
transform['cropToBounds'] = crop_to_bounds
if crop_bottom is not None:
transform['cropBottom'] = crop_bottom
if crop_left is not None:
transform['cropLeft'] = crop_left
if crop_right is not None:
transform['cropRight'] = crop_right
if crop_top is not None:
transform['cropTop'] = crop_top
if position_x is not None:
transform['positionX'] = position_x
if position_y is not None:
transform['positionY'] = position_y
if rotation is not None:
transform['rotation'] = rotation
if scale_x is not None:
transform['scaleX'] = scale_x
if scale_y is not None:
transform['scaleY'] = scale_y
if not transform:
raise OBSWSCLIError(
'No transform options provided. Use at least one of the transform options.',
exit_code=ExitCode.ERROR,
)
transform = ctx.client.set_scene_item_transform(
scene_name=scene_name,
item_id=int(scene_item_id),
transform=transform,
)
if group:
console.out.print(
f'Item {console.highlight(ctx, item_name)} in group {console.highlight(ctx, group)} '
f'in scene {console.highlight(ctx, old_scene_name)} has been transformed.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
console.out.print(
f'Item {console.highlight(ctx, item_name)} in scene {console.highlight(ctx, scene_name)} has been transformed.'
)