obsws-cli/obsws_cli/sceneitem.py

471 lines
16 KiB
Python

"""module containing commands for manipulating items in scenes."""
from typing import Annotated, Optional
import obsws_python as obsws
import typer
from rich.console import Console
from rich.table import Table
from . import validate
from .alias import AliasGroup
app = typer.Typer(cls=AliasGroup)
out_console = Console()
err_console = Console(stderr=True, style='bold red')
@app.callback()
def main():
"""Control items in OBS scenes."""
@app.command('list | ls')
def list_(
ctx: typer.Context,
scene_name: Annotated[
Optional[str],
typer.Argument(
show_default='The current scene',
help='Scene name to list items for',
),
] = None,
):
"""List all items in a scene."""
if not scene_name:
scene_name = ctx.obj.get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
items = sorted(
(
(
item.get('sceneItemId'),
item.get('sourceName'),
item.get('isGroup'),
item.get('sceneItemEnabled'),
)
for item in resp.scene_items
),
key=lambda x: x[0], # Sort by sceneItemId
)
if not items:
out_console.print(f'No items found in scene [green]{scene_name}[/green].')
raise typer.Exit()
table = Table(title=f'Items in Scene: {scene_name}', padding=(0, 2))
columns = [
('Item ID', 'center', 'cyan'),
('Item Name', 'left', 'cyan'),
('In Group', 'left', 'cyan'),
('Enabled', 'center', None),
]
# Add columns to the table
for column, justify, style in columns:
table.add_column(column, justify=justify, style=style)
for item_id, item_name, is_group, is_enabled in items:
if is_group:
resp = ctx.obj.get_group_scene_item_list(item_name)
group_items = sorted(
(
(
gi.get('sceneItemId'),
gi.get('sourceName'),
gi.get('sceneItemEnabled'),
)
for gi in resp.scene_items
),
key=lambda x: x[0], # Sort by sceneItemId
)
for group_item_id, group_item_name, group_item_enabled in group_items:
table.add_row(
str(group_item_id),
group_item_name,
item_name,
':white_heavy_check_mark:'
if is_enabled and group_item_enabled
else ':x:',
)
else:
table.add_row(
str(item_id),
item_name,
'',
':white_heavy_check_mark:' if is_enabled else ':x:',
)
out_console.print(table)
def _validate_sources(
ctx: typer.Context,
scene_name: str,
item_name: str,
group: Optional[str] = None,
) -> bool:
"""Validate the scene name and item name."""
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
return False
if group:
if not validate.item_in_scene_item_list(ctx, scene_name, group):
err_console.print(
f'Group [yellow]{group}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
)
return False
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
err_console.print(
f'Item [yellow]{item_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
)
return False
return True
def _get_scene_name_and_item_id(
ctx: typer.Context, scene_name: str, item_name: str, group: Optional[str] = None
):
"""Get the scene name and item ID for the given scene and item name."""
if group:
resp = ctx.obj.get_group_scene_item_list(group)
for item in resp.scene_items:
if item.get('sourceName') == item_name:
scene_name = group
scene_item_id = item.get('sceneItemId')
break
else:
err_console.print(
f'Item [yellow]{item_name}[/yellow] not found in group [yellow]{group}[/yellow].'
)
raise typer.Exit(1)
else:
try:
resp = ctx.obj.get_scene_item_id(scene_name, item_name)
except obsws.error.OBSSDKRequestError as e:
if e.code == 600:
err_console.print(
f'Item [yellow]{item_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow]. Is the item in a group? '
'If so use the --group option to specify the parent group. '
'Use `obsws-cli sceneitem list` for a list of items in the scene.'
)
raise typer.Exit(1)
else:
raise
scene_item_id = resp.scene_item_id
return scene_name, scene_item_id
@app.command('show | sh')
def show(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the item is in')
],
item_name: Annotated[
str,
typer.Argument(..., show_default=False, help='Item name to show in the scene'),
],
group: Annotated[Optional[str], typer.Option(help='Parent group name')] = None,
):
"""Show an item in a scene."""
if not _validate_sources(ctx, scene_name, item_name, group):
raise typer.Exit(1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=True,
)
if group:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] has been shown.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] has been shown.'
)
@app.command('hide | h')
def hide(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the item is in')
],
item_name: Annotated[
str,
typer.Argument(..., show_default=False, help='Item name to hide in the scene'),
],
group: Annotated[Optional[str], typer.Option(help='Parent group name')] = None,
):
"""Hide an item in a scene."""
if not _validate_sources(ctx, scene_name, item_name, group):
raise typer.Exit(1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=False,
)
if group:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] has been hidden.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] has been hidden.'
)
@app.command('toggle | tg')
def toggle(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the item is in')
],
item_name: Annotated[
str,
typer.Argument(
..., show_default=False, help='Item name to toggle in the scene'
),
],
group: Annotated[Optional[str], typer.Option(help='Parent group name')] = None,
):
"""Toggle an item in a scene."""
if not _validate_sources(ctx, scene_name, item_name, group):
raise typer.Exit(1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
new_state = not enabled.scene_item_enabled
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=new_state,
)
if group:
if new_state:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] has been shown.'
)
else:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] has been hidden.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
if new_state:
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] has been shown.'
)
else:
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] has been hidden.'
)
@app.command('visible | v')
def visible(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the item is in')
],
item_name: Annotated[
str,
typer.Argument(
..., show_default=False, help='Item name to check visibility in the scene'
),
],
group: Annotated[Optional[str], typer.Option(help='Parent group name')] = None,
):
"""Check if an item in a scene is visible."""
if not _validate_sources(ctx, scene_name, item_name, group):
raise typer.Exit(1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
if group:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] is currently {"visible" if enabled.scene_item_enabled else "hidden"}.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] is currently {"visible" if enabled.scene_item_enabled else "hidden"}.'
)
@app.command('transform | t')
def transform(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the item is in')
],
item_name: Annotated[
str,
typer.Argument(
..., show_default=False, help='Item name to transform in the scene'
),
],
group: Annotated[Optional[str], typer.Option(help='Parent group name')] = None,
alignment: Annotated[
Optional[int], typer.Option(help='Alignment of the item in the scene')
] = None,
bounds_alignment: Annotated[
Optional[int], typer.Option(help='Bounds alignment of the item in the scene')
] = None,
bounds_height: Annotated[
Optional[float], typer.Option(help='Height of the item in the scene')
] = None,
bounds_type: Annotated[
Optional[str], typer.Option(help='Type of bounds for the item in the scene')
] = None,
bounds_width: Annotated[
Optional[float], typer.Option(help='Width of the item in the scene')
] = None,
crop_to_bounds: Annotated[
Optional[bool], typer.Option(help='Crop the item to the bounds')
] = None,
crop_bottom: Annotated[
Optional[float], typer.Option(help='Bottom crop of the item in the scene')
] = None,
crop_left: Annotated[
Optional[float], typer.Option(help='Left crop of the item in the scene')
] = None,
crop_right: Annotated[
Optional[float], typer.Option(help='Right crop of the item in the scene')
] = None,
crop_top: Annotated[
Optional[float], typer.Option(help='Top crop of the item in the scene')
] = None,
position_x: Annotated[
Optional[float], typer.Option(help='X position of the item in the scene')
] = None,
position_y: Annotated[
Optional[float], typer.Option(help='Y position of the item in the scene')
] = None,
rotation: Annotated[
Optional[float], typer.Option(help='Rotation of the item in the scene')
] = None,
scale_x: Annotated[
Optional[float], typer.Option(help='X scale of the item in the scene')
] = None,
scale_y: Annotated[
Optional[float], typer.Option(help='Y scale of the item in the scene')
] = None,
):
"""Set the transform of an item in a scene."""
if not _validate_sources(ctx, scene_name, item_name, group):
raise typer.Exit(1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, group
)
transform = {}
if alignment is not None:
transform['alignment'] = alignment
if bounds_alignment is not None:
transform['boundsAlignment'] = bounds_alignment
if bounds_height is not None:
transform['boundsHeight'] = bounds_height
if bounds_type is not None:
transform['boundsType'] = bounds_type
if bounds_width is not None:
transform['boundsWidth'] = bounds_width
if crop_to_bounds is not None:
transform['cropToBounds'] = crop_to_bounds
if crop_bottom is not None:
transform['cropBottom'] = crop_bottom
if crop_left is not None:
transform['cropLeft'] = crop_left
if crop_right is not None:
transform['cropRight'] = crop_right
if crop_top is not None:
transform['cropTop'] = crop_top
if position_x is not None:
transform['positionX'] = position_x
if position_y is not None:
transform['positionY'] = position_y
if rotation is not None:
transform['rotation'] = rotation
if scale_x is not None:
transform['scaleX'] = scale_x
if scale_y is not None:
transform['scaleY'] = scale_y
if not transform:
err_console.print('No transform options provided.')
raise typer.Exit(1)
transform = ctx.obj.set_scene_item_transform(
scene_name=scene_name,
item_id=int(scene_item_id),
transform=transform,
)
if group:
out_console.print(
f'Item [green]{item_name}[/green] in group [green]{group}[/green] in scene [green]{old_scene_name}[/green] has been transformed.'
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
out_console.print(
f'Item [green]{item_name}[/green] in scene [green]{scene_name}[/green] has been transformed.'
)