mirror of
https://github.com/onyx-and-iris/obsws-cli.git
synced 2025-06-27 22:10:29 +01:00
219 lines
6.6 KiB
Python
219 lines
6.6 KiB
Python
"""module containing commands for manipulating groups in scenes."""
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from typing import Annotated, Optional
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import typer
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from rich.table import Table
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from rich.text import Text
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from . import console, util, validate
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from .alias import SubTyperAliasGroup
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from .protocols import DataclassProtocol
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app = typer.Typer(cls=SubTyperAliasGroup)
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@app.callback()
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def main():
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"""Control groups in OBS scenes."""
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@app.command('list | ls')
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def list_(
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ctx: typer.Context,
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scene_name: Annotated[
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Optional[str],
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typer.Argument(
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show_default='The current scene',
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help='Scene name to list groups for',
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),
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] = None,
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):
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"""List groups in a scene."""
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if not scene_name:
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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groups = [
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(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
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for item in resp.scene_items
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if item.get('isGroup')
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]
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if not groups:
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console.out.print(
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f'No groups found in scene {console.highlight(ctx, scene_name)}.'
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)
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raise typer.Exit()
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table = Table(
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title=f'Groups in Scene: {scene_name}',
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padding=(0, 2),
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border_style=ctx.obj['style'].border,
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)
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columns = [
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(Text('ID', justify='center'), 'center', ctx.obj['style'].column),
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(Text('Group Name', justify='center'), 'left', ctx.obj['style'].column),
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(Text('Enabled', justify='center'), 'center', None),
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]
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for column, justify, style in columns:
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table.add_column(column, justify=justify, style=style)
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for item_id, group_name, is_enabled in groups:
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table.add_row(
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str(item_id),
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group_name,
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util.check_mark(is_enabled),
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)
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console.out.print(table)
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def _get_group(group_name: str, resp: DataclassProtocol) -> dict | None:
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"""Get a group from the scene item list response."""
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group = next(
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(
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item
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for item in resp.scene_items
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if item.get('sourceName') == group_name and item.get('isGroup')
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),
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None,
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)
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return group
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@app.command('show | sh')
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def show(
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ctx: typer.Context,
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scene_name: Annotated[
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str,
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typer.Argument(..., show_default=False, help='Scene name the group is in'),
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to show')
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],
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):
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"""Show a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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f'Group [yellow]{group_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
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)
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raise typer.Exit(1)
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ctx.obj['obsws'].set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=True,
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)
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now visible.')
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@app.command('hide | h')
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def hide(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to hide')
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],
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):
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"""Hide a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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f'Group [yellow]{group_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
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)
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raise typer.Exit(1)
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ctx.obj['obsws'].set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=False,
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)
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now hidden.')
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@app.command('toggle | tg')
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def toggle(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to toggle')
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],
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):
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"""Toggle a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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f'Group [yellow]{group_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
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)
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raise typer.Exit(1)
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new_state = not group.get('sceneItemEnabled')
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ctx.obj['obsws'].set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=new_state,
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)
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if new_state:
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now visible.')
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else:
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now hidden.')
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@app.command('status | ss')
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def status(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to check status')
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],
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):
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"""Get the status of a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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f'Group [yellow]{group_name}[/yellow] not found in scene [yellow]{scene_name}[/yellow].'
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)
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raise typer.Exit(1)
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enabled = ctx.obj['obsws'].get_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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)
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if enabled.scene_item_enabled:
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now visible.')
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else:
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console.out.print(f'Group {console.highlight(ctx, group_name)} is now hidden.')
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