obsws-cli/obsws_cli/group.py

204 lines
5.9 KiB
Python

"""module containing commands for manipulating groups in scenes."""
from typing import Annotated, Optional
import typer
from rich.console import Console
from rich.table import Table
from . import validate
from .alias import AliasGroup
from .protocols import DataclassProtocol
app = typer.Typer(cls=AliasGroup)
out_console = Console()
err_console = Console(stderr=True)
@app.callback()
def main():
"""Control groups in OBS scenes."""
@app.command('list | ls')
def list_(
ctx: typer.Context,
scene_name: Annotated[
Optional[str],
typer.Argument(
show_default='The current scene',
help='Scene name to list groups for',
),
] = None,
):
"""List groups in a scene."""
if not scene_name:
scene_name = ctx.obj.get_current_program_scene().scene_name
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
groups = [
(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
for item in resp.scene_items
if item.get('isGroup')
]
if not groups:
out_console.print(f"No groups found in scene '{scene_name}'.")
raise typer.Exit()
table = Table(title=f'Groups in Scene: {scene_name}', padding=(0, 2))
for column in ('ID', 'Group Name', 'Enabled'):
table.add_column(
column, justify='left' if column == 'Group Name' else 'center', style='cyan'
)
for item_id, group_name, is_enabled in groups:
table.add_row(
str(item_id),
group_name,
':white_heavy_check_mark:' if is_enabled else ':x:',
)
out_console.print(table)
def _get_group(group_name: str, resp: DataclassProtocol) -> dict | None:
"""Get a group from the scene item list response."""
group = next(
(
item
for item in resp.scene_items
if item.get('sourceName') == group_name and item.get('isGroup')
),
None,
)
return group
@app.command('show | sh')
def show(
ctx: typer.Context,
scene_name: Annotated[
str,
typer.Argument(..., show_default=False, help='Scene name the group is in'),
],
group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to show')
],
):
"""Show a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
raise typer.Exit(1)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=True,
)
out_console.print(f"Group '{group_name}' is now visible.")
@app.command('hide | h')
def hide(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in')
],
group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to hide')
],
):
"""Hide a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
raise typer.Exit(1)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=False,
)
out_console.print(f"Group '{group_name}' is now hidden.")
@app.command('toggle | tg')
def toggle(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in')
],
group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to toggle')
],
):
"""Toggle a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
raise typer.Exit(1)
new_state = not group.get('sceneItemEnabled')
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
enabled=new_state,
)
if new_state:
out_console.print(f"Group '{group_name}' is now visible.")
else:
out_console.print(f"Group '{group_name}' is now hidden.")
@app.command('status | ss')
def status(
ctx: typer.Context,
scene_name: Annotated[
str, typer.Argument(..., show_default=False, help='Scene name the group is in')
],
group_name: Annotated[
str, typer.Argument(..., show_default=False, help='Group name to check status')
],
):
"""Get the status of a group in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
err_console.print(f"Scene '{scene_name}' not found.")
raise typer.Exit(1)
resp = ctx.obj.get_scene_item_list(scene_name)
if (group := _get_group(group_name, resp)) is None:
err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
raise typer.Exit(1)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(group.get('sceneItemId')),
)
if enabled.scene_item_enabled:
out_console.print(f"Group '{group_name}' is now visible.")
else:
out_console.print(f"Group '{group_name}' is now hidden.")