mirror of
https://github.com/onyx-and-iris/obsws-cli.git
synced 2025-06-07 20:20:32 +01:00
165 lines
5.0 KiB
Python
165 lines
5.0 KiB
Python
"""module containing commands for manipulating groups in scenes."""
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import typer
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from rich.console import Console
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from rich.table import Table
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from . import validate
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from .alias import AliasGroup
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from .protocols import DataclassProtocol
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app = typer.Typer(cls=AliasGroup)
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out_console = Console()
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err_console = Console(stderr=True)
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@app.callback()
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def main():
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"""Control groups in OBS scenes."""
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@app.command('list | ls')
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def list(
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ctx: typer.Context,
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scene_name: str = typer.Argument(
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None, help='Scene name (optional, defaults to current scene)'
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),
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):
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"""List groups in a scene."""
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if not scene_name:
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scene_name = ctx.obj.get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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err_console.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj.get_scene_item_list(scene_name)
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groups = [
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(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
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for item in resp.scene_items
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if item.get('isGroup')
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]
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if not groups:
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out_console.print(f"No groups found in scene '{scene_name}'.")
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return
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table = Table(title=f'Groups in Scene: {scene_name}', padding=(0, 2))
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for column in ('ID', 'Group Name', 'Enabled'):
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table.add_column(
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column, justify='left' if column == 'Group Name' else 'center', style='cyan'
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)
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for item_id, group_name, is_enabled in groups:
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table.add_row(
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str(item_id),
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group_name,
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':white_heavy_check_mark:' if is_enabled else ':x:',
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)
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out_console.print(table)
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def _get_group(group_name: str, resp: DataclassProtocol) -> dict | None:
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"""Get a group from the scene item list response."""
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group = next(
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(
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item
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for item in resp.scene_items
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if item.get('sourceName') == group_name and item.get('isGroup')
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),
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None,
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)
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return group
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@app.command('show | sh')
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def show(ctx: typer.Context, scene_name: str, group_name: str):
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"""Show a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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err_console.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj.get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
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raise typer.Exit(1)
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ctx.obj.set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=True,
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)
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out_console.print(f"Group '{group_name}' is now visible.")
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@app.command('hide | h')
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def hide(ctx: typer.Context, scene_name: str, group_name: str):
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"""Hide a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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err_console.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj.get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
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raise typer.Exit(1)
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ctx.obj.set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=False,
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)
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out_console.print(f"Group '{group_name}' is now hidden.")
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@app.command('toggle | tg')
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def toggle(ctx: typer.Context, scene_name: str, group_name: str):
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"""Toggle a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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err_console.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj.get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
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raise typer.Exit(1)
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new_state = not group.get('sceneItemEnabled')
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ctx.obj.set_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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enabled=new_state,
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)
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if new_state:
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out_console.print(f"Group '{group_name}' is now visible.")
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else:
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out_console.print(f"Group '{group_name}' is now hidden.")
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@app.command('status | ss')
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def status(ctx: typer.Context, scene_name: str, group_name: str):
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"""Get the status of a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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err_console.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj.get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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err_console.print(f"Group '{group_name}' not found in scene {scene_name}.")
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raise typer.Exit(1)
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enabled = ctx.obj.get_scene_item_enabled(
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scene_name=scene_name,
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item_id=int(group.get('sceneItemId')),
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)
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if enabled.scene_item_enabled:
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out_console.print(f"Group '{group_name}' is now visible.")
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else:
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out_console.print(f"Group '{group_name}' is now hidden.")
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