obsws-cli/obsws_cli/input.py
onyx-and-iris 7abbccae99 add RootTyperAliasGroup
improve the output of projector open if the monitor index is invalid (suggests prj ls-m)

fix highlight for sceneitem commands in _validate_sources()

patch bump
2025-06-21 05:19:57 +01:00

178 lines
4.9 KiB
Python

"""module containing commands for manipulating inputs."""
from typing import Annotated
import obsws_python as obsws
import typer
from rich.table import Table
from . import console, util, validate
from .alias import SubTyperAliasGroup
app = typer.Typer(cls=SubTyperAliasGroup)
@app.callback()
def main():
"""Control inputs in OBS."""
@app.command('list | ls')
def list_(
ctx: typer.Context,
input: Annotated[bool, typer.Option(help='Filter by input type.')] = False,
output: Annotated[bool, typer.Option(help='Filter by output type.')] = False,
colour: Annotated[bool, typer.Option(help='Filter by colour source type.')] = False,
ffmpeg: Annotated[bool, typer.Option(help='Filter by ffmpeg source type.')] = False,
vlc: Annotated[bool, typer.Option(help='Filter by VLC source type.')] = False,
uuid: Annotated[bool, typer.Option(help='Show UUIDs of inputs.')] = False,
):
"""List all inputs."""
resp = ctx.obj.get_input_list()
kinds = []
if input:
kinds.append('input')
if output:
kinds.append('output')
if colour:
kinds.append('color')
if ffmpeg:
kinds.append('ffmpeg')
if vlc:
kinds.append('vlc')
if not any([input, output, colour, ffmpeg, vlc]):
kinds = ctx.obj.get_input_kind_list(False).input_kinds
inputs = sorted(
(
(input_.get('inputName'), input_.get('inputKind'), input_.get('inputUuid'))
for input_ in filter(
lambda input_: any(kind in input_.get('inputKind') for kind in kinds),
resp.inputs,
)
),
key=lambda x: x[0], # Sort by input name
)
if not inputs:
console.out.print('No inputs found.')
raise typer.Exit()
table = Table(title='Inputs', padding=(0, 2))
if uuid:
columns = [
('Input Name', 'left', 'cyan'),
('Kind', 'center', 'cyan'),
('Muted', 'center', None),
('UUID', 'left', 'cyan'),
]
else:
table.title += ' (UUIDs hidden)'
columns = [
('Input Name', 'left', 'cyan'),
('Kind', 'center', 'cyan'),
('Muted', 'center', None),
]
for column, justify, style in columns:
table.add_column(column, justify=justify, style=style)
for input_name, input_kind, input_uuid in inputs:
input_mark = ''
try:
input_muted = ctx.obj.get_input_mute(name=input_name).input_muted
input_mark = util.check_mark(input_muted)
except obsws.error.OBSSDKRequestError as e:
if e.code == 604: # Input does not support audio
input_mark = 'N/A'
else:
raise
if uuid:
table.add_row(
input_name,
util.snakecase_to_titlecase(input_kind),
input_mark,
input_uuid,
)
else:
table.add_row(
input_name,
util.snakecase_to_titlecase(input_kind),
input_mark,
)
console.out.print(table)
@app.command('mute | m')
def mute(
ctx: typer.Context,
input_name: Annotated[
str, typer.Argument(..., show_default=False, help='Name of the input to mute.')
],
):
"""Mute an input."""
if not validate.input_in_inputs(ctx, input_name):
console.err.print(f'Input [yellow]{input_name}[/yellow] not found.')
raise typer.Exit(1)
ctx.obj.set_input_mute(
name=input_name,
muted=True,
)
console.out.print(f'Input [green]{input_name}[/green] muted.')
@app.command('unmute | um')
def unmute(
ctx: typer.Context,
input_name: Annotated[
str,
typer.Argument(..., show_default=False, help='Name of the input to unmute.'),
],
):
"""Unmute an input."""
if not validate.input_in_inputs(ctx, input_name):
console.err.print(f'Input [yellow]{input_name}[/yellow] not found.')
raise typer.Exit(1)
ctx.obj.set_input_mute(
name=input_name,
muted=False,
)
console.out.print(f'Input [green]{input_name}[/green] unmuted.')
@app.command('toggle | tg')
def toggle(
ctx: typer.Context,
input_name: Annotated[
str,
typer.Argument(..., show_default=False, help='Name of the input to toggle.'),
],
):
"""Toggle an input."""
if not validate.input_in_inputs(ctx, input_name):
console.err.print(f'Input [yellow]{input_name}[/yellow] not found.')
raise typer.Exit(1)
resp = ctx.obj.get_input_mute(name=input_name)
new_state = not resp.input_muted
ctx.obj.set_input_mute(
name=input_name,
muted=new_state,
)
if new_state:
console.out.print(
f'Input [green]{input_name}[/green] muted.',
)
else:
console.out.print(
f'Input [green]{input_name}[/green] unmuted.',
)