obsws-cli/obsws_cli/sceneitem.py

273 lines
8.5 KiB
Python

"""module containing commands for manipulating items in scenes."""
from collections.abc import Callable
from typing import Annotated
import typer
from . import validate
from .alias import AliasGroup
app = typer.Typer(cls=AliasGroup)
@app.callback()
def main():
"""Control items in OBS scenes."""
@app.command('list | ls')
def list(ctx: typer.Context, scene_name: str):
"""List all items in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
typer.Exit(code=1)
resp = ctx.obj.get_scene_item_list(scene_name)
items = (item.get('sourceName') for item in resp.scene_items)
typer.echo('\n'.join(items))
def _validate_scene_name_and_item_name(
func: Callable,
):
"""Validate the scene name and item name."""
def wrapper(
ctx: typer.Context, scene_name: str, item_name: str, parent: bool = False
):
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(
f"Parent group '{parent}' not found in scene '{scene_name}'."
)
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
return func(ctx, scene_name, item_name, parent)
return wrapper
def _get_scene_name_and_item_id(
ctx: typer.Context, scene_name: str, item_name: str, parent: str
):
if parent:
resp = ctx.obj.get_group_scene_item_list(parent)
for item in resp.scene_items:
if item.get('sourceName') == item_name:
scene_name = parent
scene_item_id = item.get('sceneItemId')
break
else:
typer.echo(f"Item '{item_name}' not found in group '{parent}'.")
raise typer.Exit(code=1)
else:
resp = ctx.obj.get_scene_item_id(scene_name, item_name)
scene_item_id = resp.scene_item_id
return scene_name, scene_item_id
@_validate_scene_name_and_item_name
@app.command('show | sh')
def show(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Show an item in a scene."""
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=True,
)
typer.echo(f"Item '{item_name}' in scene '{scene_name}' has been shown.")
@_validate_scene_name_and_item_name
@app.command('hide | h')
def hide(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Hide an item in a scene."""
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=False,
)
typer.echo(f"Item '{item_name}' in scene '{scene_name}' has been hidden.")
@_validate_scene_name_and_item_name
@app.command('toggle | tg')
def toggle(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Toggle an item in a scene."""
if not validate.scene_in_scenes(ctx, scene_name):
typer.echo(f"Scene '{scene_name}' not found.")
raise typer.Exit(code=1)
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
new_state = not enabled.scene_item_enabled
ctx.obj.set_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
enabled=new_state,
)
typer.echo(
f"Item '{item_name}' in scene '{scene_name}' has been {'shown' if new_state else 'hidden'}."
)
@_validate_scene_name_and_item_name
@app.command('visible | v')
def visible(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
):
"""Check if an item in a scene is visible."""
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
enabled = ctx.obj.get_scene_item_enabled(
scene_name=scene_name,
item_id=int(scene_item_id),
)
if parent:
typer.echo(
f"Item '{item_name}' in group '{parent}' in scene '{old_scene_name}' is currently {'visible' if enabled.scene_item_enabled else 'hidden'}."
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
typer.echo(
f"Item '{item_name}' in scene '{scene_name}' is currently {'visible' if enabled.scene_item_enabled else 'hidden'}."
)
@_validate_scene_name_and_item_name
@app.command('transform | t')
def transform(
ctx: typer.Context,
scene_name: str,
item_name: str,
parent: Annotated[str, typer.Option(help='Parent group name')] = None,
position_x: Annotated[
float, typer.Option(help='X position of the item in the scene')
] = None,
position_y: Annotated[
float, typer.Option(help='Y position of the item in the scene')
] = None,
scale_x: Annotated[
float, typer.Option(help='X scale of the item in the scene')
] = None,
scale_y: Annotated[
float, typer.Option(help='Y scale of the item in the scene')
] = None,
):
"""Set the transform of an item in a scene."""
if parent:
if not validate.item_in_scene_item_list(ctx, scene_name, parent):
typer.echo(f"Parent group '{parent}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
else:
if not validate.item_in_scene_item_list(ctx, scene_name, item_name):
typer.echo(f"Item '{item_name}' not found in scene '{scene_name}'.")
raise typer.Exit(code=1)
old_scene_name = scene_name
scene_name, scene_item_id = _get_scene_name_and_item_id(
ctx, scene_name, item_name, parent
)
transform = {}
if position_x is not None:
transform['positionX'] = position_x
if position_y is not None:
transform['positionY'] = position_y
if scale_x is not None:
transform['scaleX'] = scale_x
if scale_y is not None:
transform['scaleY'] = scale_y
if not transform:
typer.echo('No transform options provided.')
raise typer.Exit(code=1)
transform = ctx.obj.set_scene_item_transform(
scene_name=scene_name,
item_id=int(scene_item_id),
transform=transform,
)
if parent:
typer.echo(
f"Item '{item_name}' in group '{parent}' in scene '{old_scene_name}' has been transformed."
)
else:
# If not in a parent group, just show the scene name
# This is to avoid confusion with the parent group name
# which is not the same as the scene name
# and is not needed in this case
typer.echo(f"Item '{item_name}' in scene '{scene_name}' has been transformed.")