enable godot, misspell linters

This commit is contained in:
2026-02-15 17:14:34 +00:00
parent f6ea67b88c
commit fc6ac8fa4e
5 changed files with 10 additions and 7 deletions

View File

@@ -114,7 +114,7 @@ func main() {
log.Fatal(cmd.Run(context.Background(), os.Args))
}
// launchProxy initializes the UDP proxy server with the given configuration.
// launchProxy initialises the UDP proxy server with the given configuration.
// It listens on the specified proxy host and port, and forwards traffic to the target host and port.
// server.ListenAndServe blocks until the server is stopped or an error occurs.
func launchProxy(cfg proxyConfig, errChan chan<- error) {
@@ -131,7 +131,7 @@ func launchProxy(cfg proxyConfig, errChan chan<- error) {
return
}
log.Printf("q3rcon-proxy initialized: [proxy] (%s) [target] (%s)", hostAddr, proxyAddr)
log.Printf("q3rcon-proxy initialised: [proxy] (%s) [target] (%s)", hostAddr, proxyAddr)
errChan <- server.ListenAndServe()
}