voicemeeter/levels.go

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package voicemeeter
import "math"
// levels
type levels struct {
iRemote
k *kind
init int
offset int
id string
}
func (l *levels) convertLevel(i float32) float32 {
if i > 0 {
val := 20 * math.Log10(float64(i))
return float32(roundFloat(float64(val), 1))
}
return -200.0
}
var _levelCache *levelCache
// levelCache defines level slices used by the pooler to track updates
type levelCache struct {
stripMode int
stripLevels []float32
busLevels []float32
stripLevelsBuff []float32
busLevelsBuff []float32
stripComp []bool
busComp []bool
}
// newLevelCache returns a levelCache struct address
func newLevelCache(k *kind) *levelCache {
stripLevels := make([]float32, (2*k.physIn)+(8*k.virtIn))
busLevels := make([]float32, 8*k.numBus())
stripComp := make([]bool, (2*k.physIn)+(8*k.virtIn))
busComp := make([]bool, 8*k.numBus())
if _levelCache == nil {
_levelCache = &levelCache{stripMode: 0, stripLevels: stripLevels, busLevels: busLevels, stripComp: stripComp, busComp: busComp}
}
return _levelCache
}