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https://github.com/onyx-and-iris/Lottery.git
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rename LottoPickerException to LotteryException
add SemanticScreenReader Announcement on button clicked. It reads the text from the NumbersLabel
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@ -5,10 +5,10 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:local="clr-namespace:Lottery"
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Shell.FlyoutBehavior="Disabled"
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Title="">
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Title="Lottery Number Generator">
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<ShellContent
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Title="Lottery Number Picker"
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Title="Lottery Number Generator"
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ContentTemplate="{DataTemplate local:MainPage}"
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Route="MainPage" />
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@ -1,9 +1,9 @@
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namespace Lottery
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{
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/// <summary>
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/// Base Exception class for the LottoPicker app
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/// Base Exception class for the Lottery app
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/// </summary>
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internal class LottoPickerException(string message) : Exception(message)
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internal class LotteryException(string message) : Exception(message)
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{
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}
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}
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@ -7,7 +7,7 @@
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<VerticalStackLayout
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Padding="30,0"
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Spacing="25">
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<Picker x:Name="LottoPicker" Title="Kind of Lottery" SelectedIndexChanged="LottoPicker_SelectedIndexChanged" />
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<Picker x:Name="LotteryPicker" Title="Kind of Lottery" SelectedIndexChanged="LotteryPicker_SelectedIndexChanged" />
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<Label x:Name="NumbersLabel" Text="Click Spin button to generate" HorizontalOptions="Center" FontSize="Medium" />
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@ -16,10 +16,10 @@
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InitializeComponent();
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List<string> lottos = ["UK Lotto", "EuroMillions", "Set For Life", "Thunderball"];
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LottoPicker.ItemsSource = lottos;
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LottoPicker.SelectedIndex = (int)DefaultLottery;
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LotteryPicker.ItemsSource = lottos;
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LotteryPicker.SelectedIndex = (int)DefaultLottery;
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Lottery = Lotteries[LottoPicker.SelectedIndex];
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Lottery = Lotteries[LotteryPicker.SelectedIndex];
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}
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private void SpinButton_Clicked(object sender, EventArgs e)
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@ -43,14 +43,15 @@
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}
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break;
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default:
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throw new LottoPickerException($"no NumbersLabel output defined for {numbers.Kind}");
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throw new LotteryException($"no NumbersLabel output defined for {numbers.Kind}");
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};
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NumbersLabel.Text = string.Join("\t", output);
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SemanticScreenReader.Announce(NumbersLabel.Text);
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}
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private void LottoPicker_SelectedIndexChanged(object sender, EventArgs e)
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private void LotteryPicker_SelectedIndexChanged(object sender, EventArgs e)
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{
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Lottery = Lotteries[LottoPicker.SelectedIndex];
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Lottery = Lotteries[LotteryPicker.SelectedIndex];
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}
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}
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}
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