mirror of
https://github.com/onyx-and-iris/obsws-cli.git
synced 2026-04-07 01:23:35 +00:00
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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5c7fc24839 | |||
| e4ab4ae630 | |||
| 9cdbc657fa | |||
| f74ec9cd93 | |||
| 329aec084c |
@@ -1,4 +1,4 @@
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# SPDX-FileCopyrightText: 2025-present onyx-and-iris <code@onyxandiris.online>
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#
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# SPDX-License-Identifier: MIT
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__version__ = '0.24.0'
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__version__ = '0.24.1'
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@@ -26,6 +26,7 @@ def list_(
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typer.Argument(
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show_default='The current scene',
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help='Scene name to list groups for',
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callback=validate.scene_in_scenes,
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),
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] = None,
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):
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@@ -33,10 +34,6 @@ def list_(
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if not scene_name:
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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groups = [
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(item.get('sceneItemId'), item.get('sourceName'), item.get('sceneItemEnabled'))
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@@ -92,17 +89,18 @@ def show(
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ctx: typer.Context,
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scene_name: Annotated[
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str,
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typer.Argument(..., show_default=False, help='Scene name the group is in'),
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to show')
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],
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):
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"""Show a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f"Scene '{scene_name}' not found.")
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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@@ -123,17 +121,19 @@ def show(
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def hide(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to hide')
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],
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):
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"""Hide a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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@@ -154,17 +154,19 @@ def hide(
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def toggle(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to toggle')
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],
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):
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"""Toggle a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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@@ -189,17 +191,19 @@ def toggle(
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def status(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Scene name the group is in')
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str,
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typer.Argument(
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...,
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show_default=False,
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help='Scene name the group is in',
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callback=validate.scene_in_scenes,
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),
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],
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group_name: Annotated[
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str, typer.Argument(..., show_default=False, help='Group name to check status')
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],
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):
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"""Get the status of a group in a scene."""
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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if (group := _get_group(group_name, resp)) is None:
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console.err.print(
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@@ -62,15 +62,14 @@ def switch(
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profile_name: Annotated[
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str,
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typer.Argument(
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..., show_default=False, help='Name of the profile to switch to'
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...,
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show_default=False,
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help='Name of the profile to switch to',
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callback=validate.profile_exists,
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),
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],
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):
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"""Switch to a profile."""
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if not validate.profile_exists(ctx, profile_name):
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console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_profile_list()
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if resp.current_profile_name == profile_name:
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console.err.print(
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@@ -87,14 +86,15 @@ def create(
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ctx: typer.Context,
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profile_name: Annotated[
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str,
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typer.Argument(..., show_default=False, help='Name of the profile to create.'),
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typer.Argument(
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...,
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show_default=False,
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help='Name of the profile to create.',
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callback=validate.profile_not_exists,
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),
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],
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):
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"""Create a new profile."""
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if validate.profile_exists(ctx, profile_name):
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console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
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raise typer.Exit(1)
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ctx.obj['obsws'].create_profile(profile_name)
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console.out.print(f'Created profile {console.highlight(ctx, profile_name)}.')
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@@ -104,13 +104,14 @@ def remove(
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ctx: typer.Context,
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profile_name: Annotated[
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str,
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typer.Argument(..., show_default=False, help='Name of the profile to remove.'),
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typer.Argument(
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...,
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show_default=False,
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help='Name of the profile to remove.',
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callback=validate.profile_exists,
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),
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],
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):
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"""Remove a profile."""
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if not validate.profile_exists(ctx, profile_name):
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console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
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raise typer.Exit(1)
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ctx.obj['obsws'].remove_profile(profile_name)
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console.out.print(f'Removed profile {console.highlight(ctx, profile_name)}.')
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@@ -94,7 +94,12 @@ def current(
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def switch(
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ctx: typer.Context,
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scene_name: Annotated[
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str, typer.Argument(..., help='Name of the scene to switch to')
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str,
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typer.Argument(
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...,
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help='Name of the scene to switch to',
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callback=validate.scene_in_scenes,
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),
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],
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preview: Annotated[
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bool,
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@@ -106,10 +111,6 @@ def switch(
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console.err.print('Studio mode is not enabled, cannot set the preview scene.')
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raise typer.Exit(1)
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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if preview:
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ctx.obj['obsws'].set_current_preview_scene(scene_name)
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console.out.print(
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@@ -53,16 +53,15 @@ def current(ctx: typer.Context):
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def switch(
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ctx: typer.Context,
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scene_collection_name: Annotated[
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str, typer.Argument(..., help='Name of the scene collection to switch to')
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str,
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typer.Argument(
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...,
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help='Name of the scene collection to switch to',
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callback=validate.scene_collection_in_scene_collections,
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),
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],
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):
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"""Switch to a scene collection."""
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if not validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
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)
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raise typer.Exit(1)
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current_scene_collection = (
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ctx.obj['obsws'].get_scene_collection_list().current_scene_collection_name
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)
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@@ -82,16 +81,15 @@ def switch(
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def create(
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ctx: typer.Context,
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scene_collection_name: Annotated[
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str, typer.Argument(..., help='Name of the scene collection to create')
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str,
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typer.Argument(
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...,
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help='Name of the scene collection to create',
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callback=validate.scene_collection_not_in_scene_collections,
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),
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],
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):
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"""Create a new scene collection."""
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if validate.scene_collection_in_scene_collections(ctx, scene_collection_name):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
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)
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raise typer.Exit(1)
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ctx.obj['obsws'].create_scene_collection(scene_collection_name)
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console.out.print(
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f'Created scene collection {console.highlight(ctx, scene_collection_name)}.'
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@@ -24,6 +24,7 @@ def list_(
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typer.Argument(
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show_default='The current scene',
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help='Scene name to list items for',
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callback=validate.scene_in_scenes,
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),
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] = None,
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uuid: Annotated[bool, typer.Option(help='Show UUIDs of scene items')] = False,
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@@ -32,10 +33,6 @@ def list_(
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if not scene_name:
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scene_name = ctx.obj['obsws'].get_current_program_scene().scene_name
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if not validate.scene_in_scenes(ctx, scene_name):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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resp = ctx.obj['obsws'].get_scene_item_list(scene_name)
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items = sorted(
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(
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@@ -26,10 +26,13 @@ def input_not_in_inputs(ctx: typer.Context, input_name: str) -> bool:
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return input_name
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def scene_in_scenes(ctx: typer.Context, scene_name: str) -> bool:
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def scene_in_scenes(ctx: typer.Context, scene_name: str) -> str:
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"""Check if a scene exists in the list of scenes."""
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resp = ctx.obj['obsws'].get_scene_list()
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return any(scene.get('sceneName') == scene_name for scene in resp.scenes)
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if not any(scene.get('sceneName') == scene_name for scene in resp.scenes):
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console.err.print(f'Scene [yellow]{scene_name}[/yellow] not found.')
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raise typer.Exit(1)
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return scene_name
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def studio_mode_enabled(ctx: typer.Context) -> bool:
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@@ -40,12 +43,32 @@ def studio_mode_enabled(ctx: typer.Context) -> bool:
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def scene_collection_in_scene_collections(
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ctx: typer.Context, scene_collection_name: str
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) -> bool:
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"""Check if a scene collection exists."""
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) -> str:
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"""Ensure a scene collection exists in the list of scene collections."""
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resp = ctx.obj['obsws'].get_scene_collection_list()
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return any(
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if not any(
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collection == scene_collection_name for collection in resp.scene_collections
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)
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):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] not found.'
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)
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raise typer.Exit(1)
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return scene_collection_name
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def scene_collection_not_in_scene_collections(
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ctx: typer.Context, scene_collection_name: str
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) -> str:
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"""Ensure a scene collection does not already exist in the list of scene collections."""
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resp = ctx.obj['obsws'].get_scene_collection_list()
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if any(
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collection == scene_collection_name for collection in resp.scene_collections
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):
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console.err.print(
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f'Scene collection [yellow]{scene_collection_name}[/yellow] already exists.'
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)
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raise typer.Exit(1)
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return scene_collection_name
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def item_in_scene_item_list(
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@@ -56,16 +79,22 @@ def item_in_scene_item_list(
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return any(item.get('sourceName') == item_name for item in resp.scene_items)
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def profile_exists(ctx: typer.Context, profile_name: str) -> bool:
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"""Check if a profile exists."""
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def profile_exists(ctx: typer.Context, profile_name: str) -> str:
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"""Ensure a profile exists."""
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resp = ctx.obj['obsws'].get_profile_list()
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return any(profile == profile_name for profile in resp.profiles)
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if not any(profile == profile_name for profile in resp.profiles):
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console.err.print(f'Profile [yellow]{profile_name}[/yellow] not found.')
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raise typer.Exit(1)
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return profile_name
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def monitor_exists(ctx: typer.Context, monitor_index: int) -> bool:
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"""Check if a monitor exists."""
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resp = ctx.obj['obsws'].get_monitor_list()
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return any(monitor['monitorIndex'] == monitor_index for monitor in resp.monitors)
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def profile_not_exists(ctx: typer.Context, profile_name: str) -> str:
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"""Ensure a profile does not exist."""
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resp = ctx.obj['obsws'].get_profile_list()
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if any(profile == profile_name for profile in resp.profiles):
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console.err.print(f'Profile [yellow]{profile_name}[/yellow] already exists.')
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raise typer.Exit(1)
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return profile_name
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def kind_in_input_kinds(ctx: typer.Context, input_kind: str) -> str:
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Reference in New Issue
Block a user